| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 11 months |
| seen | Feb 22 at 15:08 | |
| stats | profile views | 4 |
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Dec 24 |
awarded | Teacher |
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Dec 22 |
comment |
Movement in RPG I added comments. Hopefully this will be more useful to future visitors. |
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Dec 22 |
revised |
Movement in RPG I added comments to my code and edited a line or two for the reader's simplicity. |
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Dec 22 |
accepted | Movement in RPG |
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Aug 15 |
asked | Game Engine Collision Handler |
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Aug 6 |
comment |
Managing Game States Does every state have handle its own input, or is that done by the State Manager? For example, if I have HUD that is clickable, like "Pause," but my game involves clicking on tiles to move, how can I be sure that my State Manager will know to pause the game instead of move my player? |
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Aug 6 |
accepted | Managing Game States |
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Aug 6 |
asked | Managing Game States |
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Jul 13 |
accepted | Collision Detection/Map Management in RPG |
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Jul 12 |
comment |
Collision Detection/Map Management in RPG So lets say that my player's position is something like this: TileX = Grid[GridX][GridY].Tiles[0] and TileY = Grid[GridX][GridY].Tiles[0]. I move left. Should i just say something like: Player.setGrid(Grid[GridX][GridY-1].Tiles[getLargestTile()]? |
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Jul 11 |
comment |
Collision Detection/Map Management in RPG The way I do things is a combination of both. The player in reality only occupies one tile. However, when you press a directional button, the player's position is incremented over a short period of time to reach the position of the tile. |
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Jul 11 |
comment |
Collision Detection/Map Management in RPG Chunking is exactly what I'm doing. Is this the best way to do it?/Is this way the only way to do it? |
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Jul 11 |
asked | Collision Detection/Map Management in RPG |
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Jul 11 |
awarded | Supporter |
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Jul 9 |
awarded | Editor |
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Jul 9 |
revised |
Movement in RPG Improved (pretty much) final product |
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Jul 9 |
comment |
Movement in RPG Hahaha yes I realized that last night thank you. |
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Jul 9 |
awarded | Scholar |
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Jul 9 |
comment |
Movement in RPG Thanks, you helped me figure things out. |
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Jul 9 |
answered | Movement in RPG |