770 reputation
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bio website martindevans.appspot.com/blog
location Worcester, United Kingdom
age 22
visits member for 2 years, 9 months
seen 14 hours ago
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Comp-sci student at Birmingham University (08 class) Startup indie game developer

Nov
2
comment Interpolating positions in a multiplayer game
floating point precision really shouldn't come into this at all! Did you read my linked answer on stackoverflow? It covers all the details of implementing this kind of thing.
Nov
1
answered Interpolating positions in a multiplayer game
Oct
29
revised Can you record raw sound data in XNA?
added 790 characters in body
Oct
29
answered Can you record raw sound data in XNA?
Oct
17
awarded  Organizer
Oct
17
revised Is it possible to make calculations in a Quake 3/Live hud?
edited tags
Oct
12
comment TitleSafeRegion isn't available on XNA 4?
TitleSafeArea is an instance method if Viewports, it sounds like you're trying to use it as a static method on the Viewport class.
Oct
7
comment Programatically loading fonts, textures, and media in XNA
On top of that, I believe the full game studio requires the full .net framework insted of the client profile which the redist requires.
Oct
6
awarded  Nice Answer
Oct
5
comment What is a good starting platform for a teenage game programmer?
Someone voted this answer down. It's nice to comment on why you voted something down if you do :(
Oct
2
revised What is a good starting platform for a teenage game programmer?
added 179 characters in body; added 39 characters in body
Oct
2
comment What is a good starting platform for a teenage game programmer?
Oops, I forgot unity. I'll add that into my answer.
Oct
2
answered What is a good starting platform for a teenage game programmer?
Sep
3
comment XNA: How does threading work?
I would advise against multithreading your game like that. I've found the best way to do these things is to work in a task based fashion (issue a task which may be executed concurrently to the main thread, wait on the task when results are needed). A friend of mine wrote a task library for XNA which we use in all our games and it makes things a lot easier, it also outperforms the Microsoft Task Parallel Library in some tests! paralleltasks.codeplex.com
Sep
3
comment How can one compile Darwinia under Linux?
@Bart, I believe introversion said they were willing to be a bit flexible with creations from the source, if you create a standalone game, demo it to the IV guys to prove that it's not just a Darwinia rip off, I'd imagine they may well let you release it.
Aug
17
awarded  Nice Answer
Aug
15
awarded  Teacher
Aug
14
awarded  Editor
Aug
14
revised What are some cool examples of procedural pixel shader effects?
edited body; added 107 characters in body
Aug
14
answered What are some cool examples of procedural pixel shader effects?