| bio | website | martindevans.appspot.com/blog |
|---|---|---|
| location | Worcester, United Kingdom | |
| age | 22 | |
| visits | member for | 2 years, 9 months |
| seen | 14 hours ago | |
| stats | profile views | 55 |
Comp-sci student at Birmingham University (08 class)
Startup indie game developer
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Nov 2 |
comment |
Interpolating positions in a multiplayer game floating point precision really shouldn't come into this at all! Did you read my linked answer on stackoverflow? It covers all the details of implementing this kind of thing. |
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Nov 1 |
answered | Interpolating positions in a multiplayer game |
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Oct 29 |
revised |
Can you record raw sound data in XNA? added 790 characters in body |
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Oct 29 |
answered | Can you record raw sound data in XNA? |
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Oct 17 |
awarded | Organizer |
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Oct 17 |
revised |
Is it possible to make calculations in a Quake 3/Live hud? edited tags |
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Oct 12 |
comment |
TitleSafeRegion isn't available on XNA 4? TitleSafeArea is an instance method if Viewports, it sounds like you're trying to use it as a static method on the Viewport class. |
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Oct 7 |
comment |
Programatically loading fonts, textures, and media in XNA On top of that, I believe the full game studio requires the full .net framework insted of the client profile which the redist requires. |
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Oct 6 |
awarded | Nice Answer |
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Oct 5 |
comment |
What is a good starting platform for a teenage game programmer? Someone voted this answer down. It's nice to comment on why you voted something down if you do :( |
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Oct 2 |
revised |
What is a good starting platform for a teenage game programmer? added 179 characters in body; added 39 characters in body |
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Oct 2 |
comment |
What is a good starting platform for a teenage game programmer? Oops, I forgot unity. I'll add that into my answer. |
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Oct 2 |
answered | What is a good starting platform for a teenage game programmer? |
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Sep 3 |
comment |
XNA: How does threading work? I would advise against multithreading your game like that. I've found the best way to do these things is to work in a task based fashion (issue a task which may be executed concurrently to the main thread, wait on the task when results are needed). A friend of mine wrote a task library for XNA which we use in all our games and it makes things a lot easier, it also outperforms the Microsoft Task Parallel Library in some tests! paralleltasks.codeplex.com |
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Sep 3 |
comment |
How can one compile Darwinia under Linux? @Bart, I believe introversion said they were willing to be a bit flexible with creations from the source, if you create a standalone game, demo it to the IV guys to prove that it's not just a Darwinia rip off, I'd imagine they may well let you release it. |
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Aug 17 |
awarded | Nice Answer |
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Aug 15 |
awarded | Teacher |
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Aug 14 |
awarded | Editor |
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Aug 14 |
revised |
What are some cool examples of procedural pixel shader effects? edited body; added 107 characters in body |
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Aug 14 |
answered | What are some cool examples of procedural pixel shader effects? |