| bio | website | http:/blog.onedevjob.com |
|---|---|---|
| location | Redmond, WA | |
| age | 32 | |
| visits | member for | 11 months |
| seen | Mar 6 at 6:55 | |
| stats | profile views | 3 |
UX passionate, UI developer, specializing in Microsoft UI technologies from Win API and GDI through WinForms, DirectX to Surface/WPF/Silverlight/Windows Phone & Windows 8/WinRT.
Developer at Microsoft by day, blogger at http:/blog.onedevjob.com at night.
Developer of the WinRT XAML Toolkit http://winrtxamltoolkit.codeplex.com.
My words are mine and mine only.
Follow me on twitter at http://twitter.com/xyzzer
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Jun 7 |
comment |
Render full-screen gradient or texture Thanks. It's interpolated alpha transparency. |
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Jun 7 |
awarded | Supporter |
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Jun 7 |
awarded | Scholar |
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Jun 7 |
comment |
Render full-screen gradient or texture Thanks. This worked, although to simplify updates I made it a full rectangle. Note - screen X/Y dimensions go from -1 to +1. "W" needs to be set to 1. |
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Jun 7 |
accepted | Render full-screen gradient or texture |
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Jun 6 |
comment |
Render full-screen gradient or texture I must be doing something wrong. Is there a sample out there somewhere? |
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Jun 5 |
comment |
Render full-screen gradient or texture Sounds like a good tip in general, but the problem is - all my objects in the scene are transparent - I am rendering cloud textures. |
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Jun 5 |
comment |
Render full-screen gradient or texture Thanks, I'll try that. |
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Jun 5 |
asked | Render full-screen gradient or texture |
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Jun 5 |
awarded | Autobiographer |