103 reputation
3
bio website http:/blog.onedevjob.com
location Redmond, WA
age 34
visits member for 2 years, 2 months
seen Mar 6 '13 at 6:55

UX passionate, UI developer, specializing in Microsoft UI technologies from Win API and GDI through WinForms, DirectX to Surface/WPF/Silverlight/Windows Phone & Windows 8/WinRT.

Developer at Microsoft by day, blogger at http:/blog.onedevjob.com at night.

Developer of the WinRT XAML Toolkit http://winrtxamltoolkit.codeplex.com.

My words are mine and mine only.

Follow me on twitter at http://twitter.com/xyzzer


Jun
7
comment Render full-screen gradient or texture
Thanks. It's interpolated alpha transparency.
Jun
7
awarded  Supporter
Jun
7
awarded  Scholar
Jun
7
comment Render full-screen gradient or texture
Thanks. This worked, although to simplify updates I made it a full rectangle. Note - screen X/Y dimensions go from -1 to +1. "W" needs to be set to 1.
Jun
7
accepted Render full-screen gradient or texture
Jun
6
comment Render full-screen gradient or texture
I must be doing something wrong. Is there a sample out there somewhere?
Jun
5
comment Render full-screen gradient or texture
Sounds like a good tip in general, but the problem is - all my objects in the scene are transparent - I am rendering cloud textures.
Jun
5
comment Render full-screen gradient or texture
Thanks, I'll try that.
Jun
5
asked Render full-screen gradient or texture
Jun
5
awarded  Autobiographer