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Apr
15
comment Is it possible to determine the impact on the player Score of having “Item X” equipped?
@RobStone items change the effectiveness of the player, therefore their score
Apr
12
asked Is it possible to determine the impact on the player Score of having “Item X” equipped?
Sep
28
comment Circle inside ellipse collision/intersection (preventing circle from leaving the ellipse)
Naive approach: compute the smaller ellipse resulting from substracting the radius of the circle from the focal points of the main elipse. Then: is the center of the circle inside that smaller ellipse? (math.stackexchange.com/questions/76457/…)
Sep
7
comment Unity and lots of objects. Can this way of designing levels bring problems?
Profile, profile, profile... Create 10x as many objects as you think your biggest level will be then test it. If there is a problem then, address it. No problem? Then why would you create extra work for yourself.
Jul
13
answered How not to show ads to paid customers when I decided to make it free?
Jun
9
awarded  Nice Answer
Feb
16
answered How can I avoid tight script coupling in Unity?
Oct
30
accepted How to measure skill in a pinball game?
Oct
30
comment How to measure skill in a pinball game?
to your first point: the score/points are already balanced with the difficulties of objectives. Also, using data from actual plays would be used to calculated the thresholds. I like the idea of factoring the time taken to get to those threshold as well.
Oct
30
comment How to measure skill in a pinball game?
Two facets: showing it to the user and trying to figure out how player of different skill level play through the game.
Oct
30
awarded  Curious
Oct
29
asked How to measure skill in a pinball game?
Sep
22
comment Why is my custom Texture2D blurry?
I know that textures loaded in the editor can be blurry if MipMapping is on. It should be OFF for 2d textures. Not sure how that relates to loaded from code.
Jul
24
awarded  Yearling
Jul
21
answered Grow first, Ads later for mobile games?
May
26
answered Create a trailing, ghosting effect of a sprite
Jan
21
awarded  Notable Question
Oct
1
awarded  Yearling
Sep
30
answered Is there a better way to handle a large amount of organized game data in Character Creation?
Aug
27
awarded  Necromancer