84 reputation
16
bio website sites.google.com/site/…
location United States
age 23
visits member for 1 year, 10 months
seen Jan 3 at 22:44

~I have Java relatively mastered already, but the C/.NET languages could use some work. I plan to do some 3D in Visual C# before creating my own 3D engine in C++.~


Mar
14
awarded  Popular Question
Jan
26
awarded  Popular Question
Jan
15
awarded  Popular Question
Jan
3
accepted Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
31
answered Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
30
comment Alpha Value at 0 Shows Black for Android Canvas Bitmap
After doing a print check, the Bitmap at that point is still ARGB_8888 format and isMutable() is true.
Dec
29
asked Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
27
awarded  Popular Question
Nov
8
comment What Type of Options should be on the Game Settings Menu?
Thanks. Unfortunately, this is really kind of opinion-based. But the simpler the better seems like a standard.
Nov
8
accepted What Type of Options should be on the Game Settings Menu?
Nov
4
asked What Type of Options should be on the Game Settings Menu?
Oct
18
accepted Easy Method to Change Color on UI Elements
Oct
18
answered Easy Method to Change Color on UI Elements
Oct
18
comment Easy Method to Change Color on UI Elements
No I'm not using OpenGL hehe hence the puzzling over gl.glColor4f().
Oct
15
asked Easy Method to Change Color on UI Elements
Jul
7
comment XNA 4.0: Blender .fbx File Won't Display 3D Model
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/… Seems to be helping with the specs of Blender -> XNA. After trying other sample .fbx models, a .tga is not even needed. Blender must be messing up the .fbx file somehow.
Jul
7
comment XNA 4.0: Blender .fbx File Won't Display 3D Model
Ok, so after editing the sample's .tga texture file to completely black, the model still rendered. Im seriously thinking I am forgetting to add something in blender before exporting as a .fbx but can't seem to figure out what.
Jul
7
comment XNA 4.0: Blender .fbx File Won't Display 3D Model
Uhh does anyone know how to unwrap the entire texture/materials of the model so I only need one .tga file? I have one image and the rest of the faces are colored in with "material" according to Blender.
Jul
6
revised XNA 4.0: Blender .fbx File Won't Display 3D Model
Pictures to locate the problem most likely with the model itself.
Jul
6
comment XNA 4.0: Blender .fbx File Won't Display 3D Model
Looks like the camera is 0, 50, and 5,000 for x,y,z respectively. The Vector3.Zero sets all components to 0 so in theory 0,0,0.