44 reputation
218
bio website sites.google.com/site/…
location United States
age 18
visits member for 2 years, 5 months
seen Aug 11 at 5:52

~My first language was Java, and my OO programming is solid. I plan to do more in the C/.NET languages though. I develop apps and enjoy game programming.~


Nov
15
awarded  Notable Question
Aug
7
awarded  Notable Question
Jul
2
awarded  Curious
Jun
25
comment Should Starting a Quick Game via Google Game Services be Iterated?
Thanks. I hope others can learn from this too, so there is better multiplayer implementation. My game has gotten past that error. Thanks again!
Jun
25
accepted Should Starting a Quick Game via Google Game Services be Iterated?
Jun
16
comment Should Starting a Quick Game via Google Game Services be Iterated?
I suggest someone make an answer soon, Ethan's was the best so far given my predicament. He did indeed fix the timeout problem, now it is more a matter of taking player data, which I can address on my own. Thanks again!
Jun
13
comment Should Starting a Quick Game via Google Game Services be Iterated?
It appears there is still a NPE when creating the Game Screen. I am not getting a ton of feedback from the Stack Trace. Looking through the connection code I implemented, it DOES pass code that knows there are two or more players currently in the lobby. Since the NPE is at a line of creating the game screen and gc the current screen, the mRoom object may be deleted or something.
Jun
10
comment Should Starting a Quick Game via Google Game Services be Iterated?
I will try that, this may be the answer and I obliviously overlooked some simple participant checks.
Jun
10
awarded  Promoter
Jun
6
comment Should Starting a Quick Game via Google Game Services be Iterated?
I was hoping maybe someone on the Android development team had an answer to this. The code would dictate that it would create a new room perhaps every loop. Should I try a standard timeout sequence?
Jun
4
asked Should Starting a Quick Game via Google Game Services be Iterated?
May
7
accepted Java: Tile-based Collision Detection with Rectangles
Mar
14
awarded  Popular Question
Jan
26
awarded  Popular Question
Jan
15
awarded  Popular Question
Jan
3
accepted Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
31
answered Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
30
comment Alpha Value at 0 Shows Black for Android Canvas Bitmap
After doing a print check, the Bitmap at that point is still ARGB_8888 format and isMutable() is true.
Dec
29
asked Alpha Value at 0 Shows Black for Android Canvas Bitmap
Dec
27
awarded  Popular Question