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Nov
7
comment Adding Vertices to a dynamic mesh via Method Call
I also thought that Lists are passed by ref similiar to C++. But I found this and hoped it would help :)
Nov
7
answered Adding Vertices to a dynamic mesh via Method Call
Jun
3
comment Coding different states in Adventure Games
I just used these two patterns a few times so I'm not able to tell you about the cons :-/ But I think it is nice in case of single responsibility and the availability to test every strategy :) It might get confusing if your using a strategy in many different classes and you want to find every class which uses it.
Jun
1
awarded  Teacher
Jun
1
answered What would be a good language to make a Cel Shaded RPG?
Jun
1
answered Coding different states in Adventure Games
May
31
comment Using OpenCl to jiggle the Pipe
Thank you for your response! Thats what I thought about first. Now I'm going to read link this work seems to deal with this problem but they're using CUDA =X Because I'm using AMD-Hardware I would like to stick to OpenCL
May
31
asked Using OpenCl to jiggle the Pipe