| bio | website | |
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| visits | member for | 11 months |
| seen | Apr 18 at 12:30 | |
| stats | profile views | 3 |
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Nov 7 |
comment |
Adding Vertices to a dynamic mesh via Method Call I also thought that Lists are passed by ref similiar to C++. But I found this and hoped it would help :) |
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Nov 7 |
answered | Adding Vertices to a dynamic mesh via Method Call |
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Jun 3 |
comment |
Coding different states in Adventure Games I just used these two patterns a few times so I'm not able to tell you about the cons :-/ But I think it is nice in case of single responsibility and the availability to test every strategy :) It might get confusing if your using a strategy in many different classes and you want to find every class which uses it. |
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Jun 1 |
awarded | Teacher |
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Jun 1 |
answered | What would be a good language to make a Cel Shaded RPG? |
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Jun 1 |
answered | Coding different states in Adventure Games |
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May 31 |
comment |
Using OpenCl to jiggle the Pipe Thank you for your response! Thats what I thought about first. Now I'm going to read link this work seems to deal with this problem but they're using CUDA =X Because I'm using AMD-Hardware I would like to stick to OpenCL |
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May 31 |
asked | Using OpenCl to jiggle the Pipe |