3,909 reputation
1829
bio website
location Germany
age 19
visits member for 1 year
seen 17 hours ago
stats profile views 201

C++ Programmer, Game-Designer and Pixel-Artist.

Twitter: @BeastGameDev


May
25
revised Can I use a certain song in my credits as long as I credit the original author?
added 251 characters in body
May
24
revised Hexagon collision detection for fast moving objects?
deleted 160 characters in body
May
24
revised Hexagon collision detection for fast moving objects?
edited body
May
24
revised Hexagon collision detection for fast moving objects?
We need to normalize first, else we can't check for intersection.
May
24
revised Hexagon collision detection for fast moving objects?
deleted 12 characters in body
May
22
revised Bright colors versus duller colors
added 65 characters in body
May
20
revised Hexagon collision detection for fast moving objects?
edited tags
Mar
30
revised Setting up openGL on Linux
added 27 characters in body
Mar
30
revised Setting up openGL on Linux
added 27 characters in body
Feb
9
revised Why do most game devs prefer OGL for OS X and D3D for Windows?
added 1 characters in body
Feb
9
revised Why do most game devs prefer OGL for OS X and D3D for Windows?
added 76 characters in body
Feb
3
revised How to protect a variable from changing through external programs?
added 84 characters in body
Feb
3
revised How to protect a variable from changing through external programs?
added 84 characters in body
Dec
19
revised Advantages of Steam Greenlight
added 472 characters in body
Dec
15
revised How can I improve my Animation
added 24 characters in body
Dec
15
revised How can I improve my Animation
added 667 characters in body
Nov
13
revised How to avoid circular dependencies between Player and World?
added 1384 characters in body
Nov
3
revised How to choose cell to put entity in in an uniform grid used for broad phase collision detection?
added 1 characters in body
Nov
3
revised How to choose cell to put entity in in an uniform grid used for broad phase collision detection?
added 93 characters in body
Oct
4
revised OpenGL Get Rotated X and Y of quad
deleted 28 characters in body