| bio | website | |
|---|---|---|
| location | Germany | |
| age | 19 | |
| visits | member for | 11 months |
| seen | 5 hours ago | |
| stats | profile views | 183 |
|
Feb 3 |
reviewed | Satisfactory Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs |
|
Feb 3 |
reviewed | Needs Improvement Change the tilemap shown on stage in Flixel |
|
Feb 3 |
awarded | Custodian |
|
Feb 3 |
reviewed | Satisfactory Wall avoidance steering |
|
Feb 3 |
answered | How to protect a variable from changing through external programs? |
|
Jan 21 |
comment |
Rotating Objects in OpenGL: glRotate or Quaternions? I experienced that glRotate/glTranslate have the same performance issues as glVertex. It's very slow, applying that stuff to the vertices directly or via shader is much faster. |
|
Jan 18 |
comment |
Why no night sky with realistic star constellations? It's kinda ironic because Fantasy and Science Fiction-Games often have a more thought through star system. Fallout 3, Oblivion and Skyrim for example. |
|
Jan 15 |
answered | Professional game design documents |
|
Jan 8 |
comment |
How to have qt5 work on desktop like on mobile devices (es2, correct glsl version)? uhm, are you using Qt 5 on Linux? Because I know that on Windows it is using ANGLE which is a OpenGL ES 2 implementation (and thus should be able to read OpenGL ES 2 shaders.) |
|
Jan 1 |
comment |
Fastest way to render lines with AA, varying thickness in DirectX What about native AA in Direct3D? |
|
Dec 26 |
comment |
Should I finish high school or teach myself? Just no, to be hired what you need experience, not schooling. Nobody in the game industry will prefer you because you have some kind of diploma or something. It all comes down on what kind of person you are and how much experience you have. |
|
Dec 26 |
comment |
How to find a game server in the LAN network with IPv6 technology? Also if so, how is it differentiated which sockets are in the local network, and which are outside, like the internet. |
|
Dec 26 |
awarded | Investor |
|
Dec 26 |
comment |
How to find a game server in the LAN network with IPv6 technology? This answer is probably technically right but it misses a bit of a explanation of how multicast works. Do I understand it correctly that you can create a multicast socket and then everybody in the network knows where this socket is? |
|
Dec 25 |
comment |
Abstract games that are hard to play for AI/computer? That would include pretty much all games, in most games that have AI opponents they either cheat or are exploiting the fact that they have a much faster reaction time and can do much more micromanagement than a human player. |
|
Dec 22 |
comment |
Spatial Partitioning - Language Independant I am not suggesting anything like that, all I am saying that you should have the spatial partitioned data structure in addition of more plain data structures. Repopulating it every frame will be more costly than not using it at all. |
|
Dec 21 |
answered | Spatial Partitioning - Language Independant |
|
Dec 21 |
comment |
Texturing an asteroid Blender has the external edit feature where you can use perspective painting using different applications (such as GIMP) (it basically creates a screenshot on which you can paint and then apply) |
|
Dec 21 |
comment |
What compilers are used in game development? @SeanMiddleditch Steam for Linux is still in Beta, of course there aren't that many games on it yet. It's true that Linux hasn't received much love from AAA developers yet (which is likely to change with the support of Steam, though). However, for Indie games there is not so much difference in the level of support for Mac and Linux, as the statistics on Desura show: desura.com/games/browse 900 games for Windows, 290 games for Mac and 230 games for Linux. |
|
Dec 20 |
comment |
What compilers are used in game development? You mention Linux with a note that it "isn't much of a gaming platform" but Mac without, really? |