3,595 reputation
1725
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location Germany
age 19
visits member for 11 months
seen 5 hours ago
stats profile views 183

Feb
3
reviewed Satisfactory Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
Feb
3
reviewed Needs Improvement Change the tilemap shown on stage in Flixel
Feb
3
awarded  Custodian
Feb
3
reviewed Satisfactory Wall avoidance steering
Feb
3
answered How to protect a variable from changing through external programs?
Jan
21
comment Rotating Objects in OpenGL: glRotate or Quaternions?
I experienced that glRotate/glTranslate have the same performance issues as glVertex. It's very slow, applying that stuff to the vertices directly or via shader is much faster.
Jan
18
comment Why no night sky with realistic star constellations?
It's kinda ironic because Fantasy and Science Fiction-Games often have a more thought through star system. Fallout 3, Oblivion and Skyrim for example.
Jan
15
answered Professional game design documents
Jan
8
comment How to have qt5 work on desktop like on mobile devices (es2, correct glsl version)?
uhm, are you using Qt 5 on Linux? Because I know that on Windows it is using ANGLE which is a OpenGL ES 2 implementation (and thus should be able to read OpenGL ES 2 shaders.)
Jan
1
comment Fastest way to render lines with AA, varying thickness in DirectX
What about native AA in Direct3D?
Dec
26
comment Should I finish high school or teach myself?
Just no, to be hired what you need experience, not schooling. Nobody in the game industry will prefer you because you have some kind of diploma or something. It all comes down on what kind of person you are and how much experience you have.
Dec
26
comment How to find a game server in the LAN network with IPv6 technology?
Also if so, how is it differentiated which sockets are in the local network, and which are outside, like the internet.
Dec
26
awarded  Investor
Dec
26
comment How to find a game server in the LAN network with IPv6 technology?
This answer is probably technically right but it misses a bit of a explanation of how multicast works. Do I understand it correctly that you can create a multicast socket and then everybody in the network knows where this socket is?
Dec
25
comment Abstract games that are hard to play for AI/computer?
That would include pretty much all games, in most games that have AI opponents they either cheat or are exploiting the fact that they have a much faster reaction time and can do much more micromanagement than a human player.
Dec
22
comment Spatial Partitioning - Language Independant
I am not suggesting anything like that, all I am saying that you should have the spatial partitioned data structure in addition of more plain data structures. Repopulating it every frame will be more costly than not using it at all.
Dec
21
answered Spatial Partitioning - Language Independant
Dec
21
comment Texturing an asteroid
Blender has the external edit feature where you can use perspective painting using different applications (such as GIMP) (it basically creates a screenshot on which you can paint and then apply)
Dec
21
comment What compilers are used in game development?
@SeanMiddleditch Steam for Linux is still in Beta, of course there aren't that many games on it yet. It's true that Linux hasn't received much love from AAA developers yet (which is likely to change with the support of Steam, though). However, for Indie games there is not so much difference in the level of support for Mac and Linux, as the statistics on Desura show: desura.com/games/browse 900 games for Windows, 290 games for Mac and 230 games for Linux.
Dec
20
comment What compilers are used in game development?
You mention Linux with a note that it "isn't much of a gaming platform" but Mac without, really?