| bio | website | |
|---|---|---|
| location | Germany | |
| age | 19 | |
| visits | member for | 11 months |
| seen | 1 hour ago | |
| stats | profile views | 184 |
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Jul 26 |
comment |
Why is my deferred lighting implementation so expensive? The problem with deferred shading is that the base cost is quite expensive, the upside is that it scales well. Also the reason why it only became popular the last few years. |
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Jul 25 |
comment |
Practical balance of “chance” video game mechanics Multiplying chances doesn't work like that. 50% chance is half as likely as a 75% chance. |
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Jul 24 |
comment |
What is the technical definition of Sprite Batching? -1: Minimizing the state changes isn't "the point" of the batching. It's just a requirement comming from the way OpenGL is structured. (It is the point of texture atlases, but those weren't asked for.) The question specifially asks for a "Platform and language agnostically" definition. |
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Jul 24 |
answered | What is the technical definition of Sprite Batching? |
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Jul 24 |
answered | How does Dwarf Fortress keep track of so many entities without losing performance? |
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Jul 24 |
awarded | Nice Answer |
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Jul 23 |
answered | Effecient tilemap rendering |
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Jul 23 |
revised |
Why use this equation to get a percentage? deleted 7 characters in body |
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Jul 23 |
revised |
Why use this equation to get a percentage? added 148 characters in body |
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Jul 23 |
revised |
Why use this equation to get a percentage? edited body |
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Jul 23 |
answered | Why use this equation to get a percentage? |
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Jul 21 |
revised |
Create acceleration with direction added 256 characters in body |
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Jul 21 |
answered | Create acceleration with direction |
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Jul 19 |
answered | Freeglut vs SDL vs GLFW |
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Jul 16 |
revised |
How do I render .dae models? added 227 characters in body |
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Jul 16 |
answered | How do I render .dae models? |
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Jul 15 |
answered | Constructing a ladder |
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Jul 14 |
answered | 2D game libraries that support positional stereo sound? |
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Jul 13 |
answered | Managing text-maps in a 2D array on to be painted on HTML5 Canvas |
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Jul 13 |
comment |
Do I require a game engine when I want to make a game? XNA is a library you can use to write your engine. Its not a engine because its basically just providing building blocks rather then a complete (and rigid, as it is usual for engines) structure. |