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Jul
26
comment Why is my deferred lighting implementation so expensive?
The problem with deferred shading is that the base cost is quite expensive, the upside is that it scales well. Also the reason why it only became popular the last few years.
Jul
25
comment Practical balance of “chance” video game mechanics
Multiplying chances doesn't work like that. 50% chance is half as likely as a 75% chance.
Jul
24
comment What is the technical definition of Sprite Batching?
-1: Minimizing the state changes isn't "the point" of the batching. It's just a requirement comming from the way OpenGL is structured. (It is the point of texture atlases, but those weren't asked for.) The question specifially asks for a "Platform and language agnostically" definition.
Jul
24
answered What is the technical definition of Sprite Batching?
Jul
24
answered How does Dwarf Fortress keep track of so many entities without losing performance?
Jul
24
awarded  Nice Answer
Jul
23
answered Effecient tilemap rendering
Jul
23
revised Why use this equation to get a percentage?
deleted 7 characters in body
Jul
23
revised Why use this equation to get a percentage?
added 148 characters in body
Jul
23
revised Why use this equation to get a percentage?
edited body
Jul
23
answered Why use this equation to get a percentage?
Jul
21
revised Create acceleration with direction
added 256 characters in body
Jul
21
answered Create acceleration with direction
Jul
19
answered Freeglut vs SDL vs GLFW
Jul
16
revised How do I render .dae models?
added 227 characters in body
Jul
16
answered How do I render .dae models?
Jul
15
answered Constructing a ladder
Jul
14
answered 2D game libraries that support positional stereo sound?
Jul
13
answered Managing text-maps in a 2D array on to be painted on HTML5 Canvas
Jul
13
comment Do I require a game engine when I want to make a game?
XNA is a library you can use to write your engine. Its not a engine because its basically just providing building blocks rather then a complete (and rigid, as it is usual for engines) structure.