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11230
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location Germany
age 20
visits member for 1 year, 10 months
seen 5 hours ago

C++ Programmer, Game-Designer and Pixel-Artist.

Twitter: @API_Beast


Sep
22
comment Why do most 2D platformers start off in the left and progress in the right direction?
Then the question would be why the hardware is addressed from the left to right. Technicaly there is no difference between left and right.
Sep
22
answered Why do most 2D platformers start off in the left and progress in the right direction?
Sep
22
comment Why do most 2D platformers start off in the left and progress in the right direction?
There is nothing saying that x=0 is at the left and not at the right.
Sep
22
comment sprite animation in openGL
Sprite animation and collision detection have nothing to do with each other.
Sep
20
revised Sprite batching seems slow
added 164 characters in body
Sep
20
revised Sprite batching seems slow
added 164 characters in body
Sep
20
answered Sprite batching seems slow
Sep
20
answered Will C++ remain viable for game engines in somewhat distant future?
Sep
17
answered Best way to distribute graphics, audio and levels with an SDL game?
Sep
14
answered Lua or C# beneficial over C++ for small, single person project?
Sep
11
answered Method for spawning enemies according to player score and game time
Sep
10
answered SDL - Getting a single keypress event instead of a keystate?
Sep
6
revised How to I teach my artist to do arts for games?
deleted 47 characters in body
Sep
6
comment Rain effect using DirectX 9 capabilities
I don't think that is possible. However there are other ways to improve the rendering performance, for example instead of having a texture of one drop have one with many drops and halfway align it to the camera. There are also quite a few tutorials how to write efficient particle system in DX9.
Sep
5
answered Rain effect using DirectX 9 capabilities
Sep
5
revised How to I teach my artist to do arts for games?
deleted 51 characters in body
Sep
5
revised How to I teach my artist to do arts for games?
added 46 characters in body
Sep
5
answered How to I teach my artist to do arts for games?
Sep
4
comment Legality of AngelCode's BMFont
"Are you redistributing the font to someone who wouldn't legally be able to use it anyway? In the case of a system font you are not" Wrong. Only users of the system will have it, but if the font is included with the game they just need to buy the game, not the system.
Sep
3
answered Legality of AngelCode's BMFont