| bio | website | |
|---|---|---|
| location | Germany | |
| age | 19 | |
| visits | member for | 11 months |
| seen | 6 mins ago | |
| stats | profile views | 181 |
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May 1 |
comment |
Awesome universal Mod Manager but where to get Mods? You can copy the cookies from the browser. |
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Apr 30 |
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Awesome universal Mod Manager but where to get Mods? Why have a central repository in the first place? Many mod sites allow to download files directly. You could write downloading code for the different sites and maybe make a browser plugin that helps feeding the data to your mod manager. |
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Apr 30 |
comment |
Powerful empires of the middle ages The middle ages is the time that comes after the Romans. The Romans themselves are part of the antique. |
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Apr 7 |
comment |
Rendering a black and white image in OpenGL 1.1 You don't want OpenGL 1.1. |
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Mar 31 |
answered | How to handle different keyboard layouts? |
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Mar 30 |
comment |
Setting up openGL on Linux If you load the functions via glXGetProcAddressARB the header shouldn't matter at all. What kind of context you get depends on what context you request not what header you include. Maybe you could also use the glcorearb.h header instead. (According to the OpenGL Website it is the GL 4 replacment for gl3.h) |
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Mar 30 |
revised |
Setting up openGL on Linux added 27 characters in body |
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Mar 30 |
revised |
Setting up openGL on Linux added 27 characters in body |
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Mar 30 |
answered | Setting up openGL on Linux |
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Mar 29 |
comment |
How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs Draw the eyelids over the eye. |
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Mar 29 |
answered | How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs |
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Mar 29 |
comment |
Create Random Platformer-Gameworld nothing really... |
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Mar 16 |
comment |
Handling Different Aspect Ratios for a Multiplayer Game @MarcksThomas I don't think StarCraft was was designed to be competitive from the beginning, it just happened to be. Competitive play was basically nonexistent at that time. The same goes for multiple resolutions, in that time most games were only set up for one particular resolution, there might have been a few which had a choice of 1 or 2 resolutions but that wasn't that common. |
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Mar 16 |
reviewed | Close how to add fog to a model instantiated in Xna? |
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Mar 16 |
reviewed | Close Well-tested libraries for player ratings? |
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Mar 16 |
reviewed | Leave Open How do I acknowledge collisions? |
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Mar 16 |
reviewed | Leave Open Collision Resolution: How to avoid Interpenetration/Tunneling Caused by Prior Collision Handling? |
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Mar 16 |
reviewed | Close Setting Up GLEW with VS2012 |
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Mar 16 |
reviewed | Close Detect collision between a graphics object and picture object in Visual Basic |
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Mar 16 |
reviewed | Close Is it ok to use “any ray hit” or should I always use _closest_? |