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location Germany
age 21
visits member for 2 years, 3 months
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C++ Programmer, Game-Designer and Pixel-Artist.


Apr
26
comment Creating weapons/armor procedurally
Just draw them on top of each other.
Apr
26
comment Most efficient way of brighten and darken sprites with OpenGL > 2.0
Shaders are one of the most basic things, you should learn them from scratch. Vertex attributes are specified per vertex and interpolated between them, e.g. you will have a array with color values alongside the vertex position and texture coordinates.
Apr
24
comment How to solve the big video memory requirements in 2d game
let us continue this discussion in chat
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Hm, 10k objects should usually be no issue for a PC or modern laptop if you use proper batching, have you profiled your rendering code?
Apr
24
comment How to solve the big video memory requirements in 2d game
Have you evaluated what part of the graphics are taking the most memory? Maybe there is a easier to reduce the memory needed than implementing resource loading and unloading.
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Multiplayer is tricky buisness, always was, always will be. You will very likely have to make compromises there. You will have stutters, simply because you have to transfer data over the internet, packages will be lost, pings may suddenly spike, etc. Stutter is unavoidable so you what will be more important is making the network model itself resistant to stutter. Knowing when to wait & how to wait for other players.
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Performance impact, yes, but since you are dealing with 2D you it should be still be far away from it becoming a issue. If the rendering currently takes 1ms per frame, and through using smaller textures it suddenly takes 2ms then that still is more than fast enough to reach consistent 60 FPS. (16ms)
Apr
24
answered Most efficient way of brighten and darken sprites with OpenGL > 2.0
Apr
24
answered How to solve the big video memory requirements in 2d game
Apr
22
comment Why aren't ModLoader's decompiled files showing up?
This question is probably more fitting for gaming.stackexchange.com
Apr
21
awarded  Citizen Patrol
Apr
14
comment How do I support animation with frames of different sizes?
You already have the best possible solution for a flexible width. You could only simplify it by sacrificing flexibility, for example by saying "All walking frames will be this big and all fighting sprites that big"
Apr
13
comment Is a responsive dimension game worth it?
It really depends on what kind of game you want to make. Extensive cut-scenes could be difficult to make with a dynamic screen size, anything else should be a non-issue.
Apr
13
revised Publish android game only for 800 x 480 resolution in portrait mode
Fix format.
Apr
8
comment How do I right-align text?
what is that magic / 1.9?
Apr
8
comment When should I use color keying vs PNG transparency?
With more complex formats like PNG the file size shouldn't be much different, since it compresses large surfaces of a single color very well. Color keying is more of artifact from the past for when inefficient file formats and paletted images were the norm.
Apr
2
comment Why don't all games permit changing the field of view?
@nwellcome It seems that all the issues he mentioned in the article stem from implementing the FOV slider as a afterthought, after everything depending on the FOV was already implemented.
Mar
25
comment Is there an optimum set of colors for 10 players?
>"I will publish an approximation of the curve formula for use in programs as soon as I find a reasonably good one." Have you found a reasonably good one yet? It's been 2 years.
Mar
25
comment OpenGL - Disable Anti Alias
@KromStern Linear filtering makes the textures blurry, which can be misunderstood as anti aliasing, but I agree a Screenshot is needed.
Mar
24
comment OpenGL - Disable Anti Alias
OpenGL does no Anti Aliasing by itself. What you are looking at might be linear texture filtering.