5,117 reputation
11333
bio website
location Germany
age 21
visits member for 2 years, 6 months
seen 1 hour ago

C++ Programmer, Game-Designer and Pixel-Artist.


May
5
answered Looping an object to move between two positions
May
5
revised How do I disassemble a 3x3 transformation matrix into rotation and scaling matrices?
deleted 40 characters in body
May
5
answered How do I disassemble a 3x3 transformation matrix into rotation and scaling matrices?
May
4
comment Why do game developers write their own engines instead of using existing ones?
"When you have a hammer every problem you see is a nail". Just because you can write a certain game with a certain engine that doesn't mean it is the best solution.
May
2
comment Can I use a list sorted by Morton Code for broad phase collision detection?
Though, since this is about broad phase detection anything less precise is good too. (As long it is fast.)
May
2
comment Can I use a list sorted by Morton Code for broad phase collision detection?
@GuyRT Arbitrary.
May
2
asked Can I use a list sorted by Morton Code for broad phase collision detection?
Apr
27
comment Supporting user-made content/add-ons
just save what add on that weapon was part of and delete or hide it if that add on is disabled.
Apr
27
answered OpenGL drawing, breaking down triangles
Apr
26
comment Determine when to start modding a game
Btw, Fallout 3 uses the same engine as Oblivion or Skyrim. And the mod tools for that aren't that good. Any mechanic that isn't already in the game will be very hard and hacky to implement; almost all gameplay code is hard coded in the C++ and the script interface is extremely limited.
Apr
26
comment Creating weapons/armor procedurally
Just draw them on top of each other.
Apr
26
comment Most efficient way of brighten and darken sprites with OpenGL > 2.0
Shaders are one of the most basic things, you should learn them from scratch. Vertex attributes are specified per vertex and interpolated between them, e.g. you will have a array with color values alongside the vertex position and texture coordinates.
Apr
24
comment How to solve the big video memory requirements in 2d game
let us continue this discussion in chat
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Hm, 10k objects should usually be no issue for a PC or modern laptop if you use proper batching, have you profiled your rendering code?
Apr
24
comment How to solve the big video memory requirements in 2d game
Have you evaluated what part of the graphics are taking the most memory? Maybe there is a easier to reduce the memory needed than implementing resource loading and unloading.
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Multiplayer is tricky buisness, always was, always will be. You will very likely have to make compromises there. You will have stutters, simply because you have to transfer data over the internet, packages will be lost, pings may suddenly spike, etc. Stutter is unavoidable so you what will be more important is making the network model itself resistant to stutter. Knowing when to wait & how to wait for other players.
Apr
24
comment How to solve the big video memory requirements in 2d game
@Marwin Performance impact, yes, but since you are dealing with 2D you it should be still be far away from it becoming a issue. If the rendering currently takes 1ms per frame, and through using smaller textures it suddenly takes 2ms then that still is more than fast enough to reach consistent 60 FPS. (16ms)
Apr
24
answered Most efficient way of brighten and darken sprites with OpenGL > 2.0
Apr
24
answered How to solve the big video memory requirements in 2d game
Apr
22
comment Why aren't ModLoader's decompiled files showing up?
This question is probably more fitting for gaming.stackexchange.com