298 reputation
125
bio website kosada.com
location United States
age 32
visits member for 4 years, 5 months
seen Sep 17 at 3:32

Software developer at Kosada, specializing in Mac, iOS, and Drupal development.

Projects I'm working on:

  • Vuo — a new visual programming environment
  • Kineme — extensions for Apple's Quartz Composer, and a Quartz Composer user community

Feb
11
awarded  Fanatic
Oct
2
suggested rejected edit on Separating game data/logic from rendering
Jul
8
awarded  Enthusiast
Jun
17
awarded  Caucus
Mar
19
comment Why should I choose to design a health bar rather than heart containers?
Health Bars taste better than Hearts (unless you're a vampire).
Jan
28
comment 8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?
@dreta: Cool. I incorporated my comment into my answer.
Jan
28
revised 8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?
incorporate comment into answer; improve formatting
Jan
26
revised 8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?
added 152 characters in body
Jan
26
answered 8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?
Aug
11
answered How can I simulate light using mask images on the iPad?
Jul
13
awarded  Yearling
Jul
13
answered Multi Screen Rendering in Unity
May
26
comment Framerate control and physics engines?
This is a pretty straightforward use of threads though. OP would just need to share the particle-location data structure between the two threads, which would just require a single lock. No risk of deadlock.
May
26
comment Framerate control and physics engines?
Overwhelming in what sense?
May
26
answered Framerate control and physics engines?
Mar
26
awarded  Teacher
Mar
26
answered How can I design good continuous (seamless) tiles?
Jan
9
comment Is game software design the same as non-game software design?
Rule number one: If you're on a game development team and hear "UML" mentioned, run away. Quickly.
Jan
3
awarded  Editor
Jan
3
revised Why does OpenGL >= 3 only allow VBOs?
improve grammar