SkeletorFromEterenia

less info
23 reputation
2
bio website skeletonstudios.cc
location Dusseldorf, Germany
age
visits member for 2 years, 2 months
seen Jul 21 at 18:12

Feb
25
comment MMO: In-App vs. Website Purchase
Well, I was hoping for a more technical answer. I know that both ways are possible, but I was under the impression that for some reason, website is far more common. What I was hoping to hear was if there are special (bigger) problems with the in-app purchase approach.
Feb
25
asked MMO: In-App vs. Website Purchase
Jun
1
comment Serverside memory efficiency and threading for a turn based game
Thank you for the hint to PostgreSQL, Ill check that out, although I m pretty happy with mongodb so far.
Jun
1
comment Serverside memory efficiency and threading for a turn based game
Thank you for your answer, this was really what I wanted to know. So Ill stick with the "load everything" and "run each game in a thread" strategy to keep it simple and save the time implementing more complex stuff (I already read about the reactor pattern ) for now.
Jun
1
awarded  Scholar
Jun
1
accepted Serverside memory efficiency and threading for a turn based game
Jun
1
comment Serverside memory efficiency and threading for a turn based game
@Patrick Im already event driven on the server. I just thought it might be better to do some planning ahead to avoid expensive modifications of the server itself.
Jun
1
comment Serverside memory efficiency and threading for a turn based game
@Kylotan Yes, the server runs multiple games, the game is planned to be played online, but with a standalone client. Im also planning to use mongodb so far, since it seemed pretty easy to integrate with the webpage used to buy stuff for the game (micropayment).
May
31
awarded  Student
May
30
asked Serverside memory efficiency and threading for a turn based game