179 reputation
6
bio website
location Los Angeles, California, USA
age
visits member for 2 years, 3 months
seen Jun 15 '13 at 3:45

I am 16 years of age, and am a self-taught programming enthusiast and entrepreneur. I have a specific passion for server development, designed for communicating with mobile applications. I generally use the Spring Boot Actuator REST Framework with MongoDB for my database, and PredictionIo for my machine learning. I also have experience with Redis, and have used it for caching purposes.

In addition to programming, I am actively involved in the study of political sciences related to both the post-Soviet region and Israel, by means of taking online courses, arguing positions in both online forums and in person at conferences, and via in-person communication with locals residing in the regions of interest.

PROGRAMMING

Areas of Extensive Experience:

  • Java
  • MongoDB
  • Redis
  • PredictionIo
  • Node.js (Express Framework)
  • Jquery
  • CSS
  • HTML

Areas of limited experience:

  • C#
  • iOS (with Xamarin Studio C#)

POLITICAL SCIENCE

Areas of Interest - Former USSR:

  • CIS (Commonwealth of Independent States)
  • Eurasian Union
  • Russian Foreign Policy Analysis
  • Dynamics of the Union State of Russia and Belarus
  • Russo-Georgian War (2008)
  • Orange Revolution (Ukraine)
  • Rose Revolution (Georgia)
  • De-facto breakaway regions (Transnistria, Abkhazia, South Ossetic, Nagorno-Karabakh etc)

Areas of Interest - Israel:

  • Israeli-Palestinian Conflict
  • Israeli Foreign Policy Analysis
  • Israeli Domestic Political Analysis

Aug
18
awarded  Popular Question
Jun
15
accepted Tracking player location in realtime 2d mmo
Jun
14
revised Tracking player location in realtime 2d mmo
edited title
Jun
14
asked Tracking player location in realtime 2d mmo
Mar
13
asked How to make 2d map that isnt based on tiles
Jan
26
revised Practical Way to Store and Communicate Data for a Multiplayer Game Like This
deleted 107 characters in body
Jan
26
revised Practical Way to Store and Communicate Data for a Multiplayer Game Like This
added 426 characters in body
Jan
26
revised Practical Way to Store and Communicate Data for a Multiplayer Game Like This
added 426 characters in body
Jan
26
asked Practical Way to Store and Communicate Data for a Multiplayer Game Like This
Dec
30
revised Game engine that allows for objects being placed in-game
deleted 31 characters in body
Dec
30
awarded  Supporter
Dec
30
revised Game engine that allows for objects being placed in-game
deleted 730 characters in body
Dec
30
accepted Pathfinding with Less Desirable Squares that are still passable
Dec
30
revised Pathfinding with Less Desirable Squares that are still passable
added 141 characters in body
Dec
30
asked Pathfinding with Less Desirable Squares that are still passable
Aug
9
awarded  Commentator
Aug
9
comment Prevent Multiplayer Cheating
Thanks for the help!
Aug
9
accepted Prevent Multiplayer Cheating
Aug
9
asked Prevent Multiplayer Cheating
Jul
13
accepted 3rd party terrain editor