| bio | website | |
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| visits | member for | 11 months |
| seen | Oct 7 '12 at 18:49 | |
| stats | profile views | 6 |
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Dec 7 |
awarded | Notable Question |
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Sep 18 |
awarded | Popular Question |
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Jun 4 |
awarded | Scholar |
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Jun 4 |
comment |
Fitting Android game to different screen sizes Never mind, I ad set my ratios to be integers, not doubles. It worked!! Thank you so much! I LOVE YOU MORE THAN LIFE! |
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Jun 4 |
accepted | Fitting Android game to different screen sizes |
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Jun 3 |
comment |
Fitting Android game to different screen sizes In my activity I used this.getDisplayMetrics() instead of get resources().getDisplayMetrics(). Could this be the problem? When I log the display metric width divided by 480(my desired width), I get (same thing for the height). I know that the screen width and height are far more than 480, and this is strange. |
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Jun 3 |
comment |
Fitting Android game to different screen sizes Thanks! One more question; How would I get the screen width and height? When I try using DisplayMetrics, my width and height ratios both end up being 1, and I am really confused. |
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Jun 2 |
awarded | Supporter |
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Jun 2 |
comment |
Fitting Android game to different screen sizes Thank you so much! you r a genius. Could you also please add an explanation for how to scale the bitmaps accordingly? |
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Jun 2 |
comment |
Fitting Android game to different screen sizes No, I am not using a game engine. I do have my layout in xml, and in my xml file I have a SurfaceHolder.Callback that is the entire screen. The width and height of the holder change from screen to screen. I think that my problem is that I am drawing the bitmaps with X and Y coordinates, but the scale of the bitmaps stays the same from screen to screen. Is there any way to fix this? Thanks a lot in advance! |
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May 30 |
awarded | Editor |
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May 30 |
revised |
Fitting Android game to different screen sizes added 35 characters in body |
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May 30 |
comment |
Fitting Android game to different screen sizes Yes, I think I should say this: When I run it on my tablet, even though the screen size is bigger, all of the bitmaps are the same size. Is there any way to make the bitmaps stay the same proportion even on different size screens? |
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May 29 |
comment |
Fitting Android game to different screen sizes My game uses a game panel that extends SurfaceHolder.Callback (It's in an XML file that is called by an Activity). Could this be part of the problem? |
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May 28 |
awarded | Student |
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May 28 |
asked | Fitting Android game to different screen sizes |