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May
29
accepted 2D Tile-based Collision Detection
May
28
comment 2D Tile-based Collision Detection
Great answer, very informative! I'd upvote, but I can't (yet). Still looking for other ways (more for inspiration than anything else) but this is starting to look like the approach I'll use.
May
28
comment 2D Tile-based Collision Detection
I might have a go at it, maybe build a basic game off it to more fully understand the concepts. From what I've seen it's tile based, so in the right area. And one of the benefits of the QuadTree approach is that it can be added later quite easily and I may find it unnecessary anyway.
May
27
awarded  Student
May
27
comment 2D Tile-based Collision Detection
Have you done much research into QuadTrees?
May
27
comment 2D Tile-based Collision Detection
Thanks heaps, two very useful links. Will look into them some more.
May
27
comment 2D Tile-based Collision Detection
Yes, it is. But the amount of projectiles I'll have on screen at any given time means I'll be looking to implement something like QuadTree to keep things smooth performance-wise. Does the platformer starter kit have enough potential to implement such a system? I hadn't really thought of using a starter kit. I'll be honest, the idea of building off of code like that doesn't really appeal to me.
May
27
asked 2D Tile-based Collision Detection