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seen Aug 16 '13 at 7:15

Nov
29
comment Transforming a primitive tetrahedron into a primitive icosahedron?
Whoops, my bad, silly mistake :) Will have a look at your solution a bit later!
Nov
29
revised Transforming a primitive tetrahedron into a primitive icosahedron?
Corrected basic syntax error.
Nov
29
comment Transforming a primitive tetrahedron into a primitive icosahedron?
It's good but I'm looking for an actual coded solution. I'm wondering if it will possibly require the use of quaternions (trying to solve it myself). Also, just as a side note, I corrected a syntax error where you were checking for even or odd numbers in your for loop. And I've implemented a buffer as per Steven's answer for slightly increased performance. - I'll most likely be marking this as my chosen answer in a week :)
Nov
29
suggested suggested edit on Transforming a primitive tetrahedron into a primitive icosahedron?
Nov
29
revised Transforming a primitive tetrahedron into a primitive icosahedron?
added 333 characters in body
Nov
29
comment Transforming a primitive tetrahedron into a primitive icosahedron?
You are a god among men. Thank you sir.
Nov
28
comment Transforming a primitive tetrahedron into a primitive icosahedron?
This is fantastic! Just a question: Given the input float surfaceArea, is there some known way of determining the sizes of the golden rectangles to ensure the total surface area of the icosahedron matches the `float surfaceArea?
Nov
28
comment Transforming a primitive tetrahedron into a primitive icosahedron?
Thanks! Great advice. I especially like the idea of a vertex buffer. The only real problem I'm having with this approach is finding out which vertices go together to form triangles. But of course it's doable :)
Nov
28
revised Transforming a primitive tetrahedron into a primitive icosahedron?
added 108 characters in body
Nov
28
comment Transforming a primitive tetrahedron into a primitive icosahedron?
Thank you so much for the answer but I really should clarify. I'm not wanting an animation, I simply want to create an icosahedron from a tetrahedron.
Nov
28
comment Transforming a primitive tetrahedron into a primitive icosahedron?
I just want to create one, no animation.
Nov
27
revised Transforming a primitive tetrahedron into a primitive icosahedron?
added 103 characters in body
Nov
27
accepted Turn-based Strategy Loop
Nov
27
asked Transforming a primitive tetrahedron into a primitive icosahedron?
Oct
27
comment Turn-based Strategy Loop
As I've said in the question, I'm writing it in Python. I'm planning on keeping it quite simple, it could even be text-based if I so desired. Nothing graphically intensive is planned for this particular project.
Oct
27
asked Turn-based Strategy Loop
Sep
19
awarded  Popular Question
Jul
25
accepted How many Fringe/Base layers in a 2D map editor?
Jul
22
comment How many Fringe/Base layers in a 2D map editor?
Also, what's wrong with lists of lists? The flexibility is a plus for me (resizing maps is made easy, although could still be done with arrays of course) and it's what I'm using at the moment.
Jul
22
comment How many Fringe/Base layers in a 2D map editor?
You are absolutely right about the ZOI rule, was stupid of me to forget it. And I have several games that I'm making this map editor for (both top-down and side-scrolling). It's very simple (yet useful) and only for 2D tile-based games, but it's hopefully going to save me a lot of time. So don't worry, I have games to go with it ;)