| bio | website | |
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| visits | member for | 11 months |
| seen | Apr 25 at 23:25 | |
| stats | profile views | 24 |
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Nov 29 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? It's good but I'm looking for an actual coded solution. I'm wondering if it will possibly require the use of quaternions (trying to solve it myself). Also, just as a side note, I corrected a syntax error where you were checking for even or odd numbers in your for loop. And I've implemented a buffer as per Steven's answer for slightly increased performance. - I'll most likely be marking this as my chosen answer in a week :) |
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Nov 29 |
suggested | suggested edit on Transforming a primitive tetrahedron into a primitive icosahedron? |
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Nov 29 |
revised |
Transforming a primitive tetrahedron into a primitive icosahedron? added 333 characters in body |
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Nov 29 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? You are a god among men. Thank you sir. |
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Nov 28 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? This is fantastic! Just a question: Given the input float surfaceArea, is there some known way of determining the sizes of the golden rectangles to ensure the total surface area of the icosahedron matches the `float surfaceArea? |
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Nov 28 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? Thanks! Great advice. I especially like the idea of a vertex buffer. The only real problem I'm having with this approach is finding out which vertices go together to form triangles. But of course it's doable :) |
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Nov 28 |
revised |
Transforming a primitive tetrahedron into a primitive icosahedron? added 108 characters in body |
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Nov 28 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? Thank you so much for the answer but I really should clarify. I'm not wanting an animation, I simply want to create an icosahedron from a tetrahedron. |
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Nov 28 |
comment |
Transforming a primitive tetrahedron into a primitive icosahedron? I just want to create one, no animation. |
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Nov 27 |
revised |
Transforming a primitive tetrahedron into a primitive icosahedron? added 103 characters in body |
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Nov 27 |
accepted | Turn-based Strategy Loop |
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Nov 27 |
asked | Transforming a primitive tetrahedron into a primitive icosahedron? |
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Oct 27 |
comment |
Turn-based Strategy Loop As I've said in the question, I'm writing it in Python. I'm planning on keeping it quite simple, it could even be text-based if I so desired. Nothing graphically intensive is planned for this particular project. |
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Oct 27 |
asked | Turn-based Strategy Loop |
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Sep 19 |
awarded | Popular Question |
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Jul 25 |
accepted | How many Fringe/Base layers in a 2D map editor? |
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Jul 22 |
comment |
How many Fringe/Base layers in a 2D map editor? Also, what's wrong with lists of lists? The flexibility is a plus for me (resizing maps is made easy, although could still be done with arrays of course) and it's what I'm using at the moment. |
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Jul 22 |
comment |
How many Fringe/Base layers in a 2D map editor? You are absolutely right about the ZOI rule, was stupid of me to forget it. And I have several games that I'm making this map editor for (both top-down and side-scrolling). It's very simple (yet useful) and only for 2D tile-based games, but it's hopefully going to save me a lot of time. So don't worry, I have games to go with it ;) |
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Jul 22 |
asked | How many Fringe/Base layers in a 2D map editor? |
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Jul 11 |
accepted | Boolean checks with a single quadtree, or multiple quadtrees? |