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visits member for 2 years, 3 months
seen Aug 1 at 4:04

Jan
5
comment Designing a “Grid” like object that contains game objects
Work on your accept rate.
Jan
4
awarded  Peer Pressure
Jan
3
answered Story dialogues: user controlled or script driven?
Jan
3
awarded  Critic
Jan
3
comment How is 'mass' handled in video games?
A good point that I meant to include under a); edited the answer.
Jan
3
revised How is 'mass' handled in video games?
added 16 characters in body
Jan
3
revised How is 'mass' handled in video games?
Corrected spelling
Jan
3
revised How is 'mass' handled in video games?
added 62 characters in body
Jan
3
answered How is 'mass' handled in video games?
Jan
3
comment Multiplayer game sdk for ios and android
Just to clarify, you mean a multiplayer SDK that works across platforms (i.e., Android users can play with iOS users), or just one that will work on each platform?
Jan
3
suggested suggested edit on How is 'mass' handled in video games?
Jan
3
comment How is 'mass' handled in video games?
From my experience, mass is either defined by a base "type" (e.g., wood, rock, water, flesh, weightless) with a scalar value associated with the type that calculates based on the object size, or an individual scalar value (e.g., pounds, kilograms).
Jan
3
awarded  Teacher
Jan
3
comment Creating Rectangle-based buttons with OnClick events
Thanks for this, had to adapt it a bit but it helped a lot. Also posted my adapted solution as a separate answer.
Jan
3
accepted Creating Rectangle-based buttons with OnClick events
Jan
3
answered Creating Rectangle-based buttons with OnClick events
Jan
2
awarded  Notable Question
Jan
1
comment Creating Rectangle-based buttons with OnClick events
Wouldn't your code call the OnClick event no matter where the mouse is actually located when it's clicked? Unintentional mistake?
Jan
1
asked Creating Rectangle-based buttons with OnClick events
Dec
4
accepted Transforming a primitive tetrahedron into a primitive icosahedron?