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visits member for 2 years, 6 months
seen Aug 1 at 4:04

Jan
8
comment Trying to make a python map editor
Some more info needed. Like do you want the image to be editable in your program, or do you just want the program to load an image and convert it into a map object of some sort when executed?
Jan
5
comment Seamless transition between planet and space
Ahh, Infinity. Such a beautiful project.
Jan
5
comment Designing a “Grid” like object that contains game objects
Work on your accept rate.
Jan
4
awarded  Peer Pressure
Jan
3
answered Story dialogues: user controlled or script driven?
Jan
3
awarded  Critic
Jan
3
comment How is 'mass' handled in video games?
A good point that I meant to include under a); edited the answer.
Jan
3
revised How is 'mass' handled in video games?
added 16 characters in body
Jan
3
revised How is 'mass' handled in video games?
Corrected spelling
Jan
3
revised How is 'mass' handled in video games?
added 62 characters in body
Jan
3
answered How is 'mass' handled in video games?
Jan
3
comment Multiplayer game sdk for ios and android
Just to clarify, you mean a multiplayer SDK that works across platforms (i.e., Android users can play with iOS users), or just one that will work on each platform?
Jan
3
suggested approved edit on How is 'mass' handled in video games?
Jan
3
comment How is 'mass' handled in video games?
From my experience, mass is either defined by a base "type" (e.g., wood, rock, water, flesh, weightless) with a scalar value associated with the type that calculates based on the object size, or an individual scalar value (e.g., pounds, kilograms).
Jan
3
awarded  Teacher
Jan
3
comment Creating Rectangle-based buttons with OnClick events
Thanks for this, had to adapt it a bit but it helped a lot. Also posted my adapted solution as a separate answer.
Jan
3
accepted Creating Rectangle-based buttons with OnClick events
Jan
3
answered Creating Rectangle-based buttons with OnClick events
Jan
2
awarded  Notable Question
Jan
1
comment Creating Rectangle-based buttons with OnClick events
Wouldn't your code call the OnClick event no matter where the mouse is actually located when it's clicked? Unintentional mistake?