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Nov
26
comment Is it possible to use C++ with Unity instead of C#?
@user2023370 I updated that part to make the language clearer "Unity 4 and below", thanks for the comment :)
Sep
7
revised Geometry Shader not generating geometry for some Vertices
Add clarifying details to make it easier to understand that changing mesh topology affects the input primitive which gets fed to the shader.
Sep
7
comment Geometry Shader not generating geometry for some Vertices
I am sorry, I misunderstood your answer completely. This is an awesome detail on how to change the input primitive and how this relationship works. I made an edit to the answer that clears up the language for me and I hope future onlookers.
Sep
7
suggested approved edit on Geometry Shader not generating geometry for some Vertices
Sep
6
comment Geometry Shader not generating geometry for some Vertices
The question is about Geometry shaders, not constructing meshes.
Sep
6
awarded  Enlightened
Sep
6
awarded  Nice Answer
Jun
24
awarded  Enlightened
Jun
16
comment Create a continuous flight path on a Bezier Curve in Unity3d
Reflect the bezier control point to get maximum smoothness. SVG does this for the S and T path commands. This image from the article linked shows it off well.
May
26
awarded  Yearling
May
22
comment Inline sprites in Unity's text?
This question is cross-posted on Unity Answers. It seems that while rich text is supported, quads are not according to Tim C and Phil from Unity, see: forum.unity3d.com/threads/…
May
22
comment Inline sprites in Unity's text?
Using a quad with Unity's rich text is the only way to go. The material attribute is the material at the "position in the renderer’s material array". I would preprocess or concat in the proper material index by looking through Renderer.materials to find the material you are after.
May
10
comment Sphere to plane collision never rearching resting contact
@JPtheK9 floating point abs(absolute value) in C probably: stackoverflow.com/a/3118188/796832
Apr
20
revised Geometry Shader not generating geometry for some Vertices
added 57 characters in body
Mar
22
comment How to correctly draw a line in Unity
@CodingChief I am not sure how you are going to draw anything without using a Monobehaviour; if you are wanting to use the Unity API's to draw things. I have a feeling that you are architecting things wrong overall. You can use the Low-level Native Plugin Interface but I don't see how that involves any of the methods in the answer.
Mar
21
revised XNA: Rotating Bones
added 1 character in body
Mar
21
awarded  Necromancer
Mar
21
awarded  Nice Answer
Mar
21
revised How to correctly draw a line in Unity
Added method to support different thickness and shadows.
Mar
21
accepted Geometry Shader not generating geometry for some Vertices