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Jun
4
awarded  Supporter
Jun
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awarded  Scholar
Jun
4
accepted Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?
Jun
4
awarded  Student
Jun
3
comment Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?
So what would be the difference compared to using OpenGL as opposed to Flash's display list with the Bitmap class?
Jun
3
comment Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?
Yes it will be using hardware acceleration but I was hoping that wouldn't really influence the decision?
Jun
3
asked Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?