| bio | website | calumscott.com |
|---|---|---|
| location | Scotland | |
| age | ||
| visits | member for | 1 year |
| seen | Oct 2 '12 at 0:39 | |
| stats | profile views | 1 |
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Jun 4 |
awarded | Supporter |
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Jun 4 |
awarded | Scholar |
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Jun 4 |
accepted | Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time? |
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Jun 4 |
awarded | Student |
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Jun 3 |
comment |
Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time? So what would be the difference compared to using OpenGL as opposed to Flash's display list with the Bitmap class? |
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Jun 3 |
comment |
Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time? Yes it will be using hardware acceleration but I was hoping that wouldn't really influence the decision? |
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Jun 3 |
asked | Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time? |