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2d
revised OpenGL lighting appears to be clamping
Better image example
2d
awarded  Promoter
2d
revised OpenGL lighting appears to be clamping
Title wording
Nov
15
comment OpenGL lighting appears to be clamping
Changing the constant attenuation to 0 has the same result. The light creates a sort of hard line on the model. Depending on if the light is behind the object or not, it may not be lit at all.
Nov
15
asked OpenGL lighting appears to be clamping
Nov
7
accepted Errors when loading Assimp meshes
Nov
6
answered Errors when loading Assimp meshes
Nov
5
asked Errors when loading Assimp meshes
Nov
15
accepted Finding Z given X & Y coordinates on terrain?
Nov
14
comment Finding Z given X & Y coordinates on terrain?
Awesome! Thanks for taking the time to do that. I really appreciate that. After your changes does it yield any results? Is there anything else I should experiment with?
Nov
14
comment Finding Z given X & Y coordinates on terrain?
I see what you're saying. I'll see what I can do.
Nov
14
comment Finding Z given X & Y coordinates on terrain?
You're right! I'm sorry, that was a mistake in the post. The actual z value for ray direction is -10.0. See the SSCCE.
Nov
14
revised Finding Z given X & Y coordinates on terrain?
Fixed a mistake in ray direction.
Nov
14
revised Finding Z given X & Y coordinates on terrain?
added 163 characters in body
Nov
13
awarded  Supporter
Nov
12
revised Finding Z given X & Y coordinates on terrain?
Debugging information
Nov
12
awarded  Student
Nov
11
awarded  Teacher
Nov
11
awarded  Editor
Nov
11
revised Isometric Movement in Javascript In the DOM
added 196 characters in body