864 reputation
614
bio website junuxx.net
location Amsterdam, Netherlands
age 28
visits member for 2 years, 2 months
seen Jul 21 at 21:41

AI graduate, gamer and programmer, interested in machine learning, multi-agent systems, computer vision, neuroinformatics, gamedev and procedural content.

Languages: , , ,
Learning or want to learn: , , .


May
22
awarded  Yearling
Feb
22
awarded  Notable Question
Nov
13
awarded  Good Question
Oct
20
comment How to divide hex grid evenly among n players?
@manabreak: I made something to try it out. With a small change to step 2 (reassign by cycling through all players instead of reassigning randomly) it works quite well. I'll try to write it up when I have time.
Oct
17
comment How to divide hex grid evenly among n players?
PS I don't think this problem is ever impossible, the map coloring problem is quite different (for one thing it's the other way around, shapes->colors instead of colors->tile assignments).
Oct
17
answered How to divide hex grid evenly among n players?
Jun
2
awarded  Popular Question
May
22
awarded  Yearling
May
11
awarded  Good Answer
Mar
3
comment How to design the AI for a board game like Risk?
@Almo: According to wikipedia (and my experience), missions have been a standard feature in European editions of Risk for ages.
Feb
28
comment How to design the AI for a board game like Risk?
Another minimax (or alpha/beta pruning) limitation, besides the ones mentioned by @Almo; you don't know your opponent's value function because missions are secret.
Feb
26
comment Vertical vs horizontal hex grids, pros and cons
That's really interesting. I wonder how hard it would be to determine the direction of the probable fronts on random maps.
Feb
25
awarded  Critic
Feb
25
comment Vertical vs horizontal hex grids, pros and cons
I agree, this is something I was just thinking about too! Although this probably matters more on small maps with a clear directionality (e.g. hexagonal chess, hex-stratego) than on large and complex maps (e.g. Civ 5 or this monster)
Feb
22
awarded  Enlightened
Feb
22
awarded  Nice Answer
Feb
22
revised Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection
fixed spelling
Feb
22
suggested suggested edit on Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection
Feb
22
revised Difference between “staggered” isometric and “normal” isometric tilemaps?
added 2 characters in body
Feb
22
comment Difference between “staggered” isometric and “normal” isometric tilemaps?
@Cameron: Sure, how about this? :)