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Experienced Software Developer in many platforms. Currently focused mostly on IOS and Flash.


Apr
29
comment using lua in kobold2d to control parameters
Thank you! I have not used corona, but appreciate the clarity on why you should not use LUA.
Dec
17
awarded  Commentator
Nov
29
comment Computer Games Technolgy or Software Engineering?
what school, is the course catalog online? Would love to read both and then give an answer.
Nov
28
answered Move a 2D sprite into an irregular terrain
Nov
3
revised Basic Use of ApplyImpulse
edited title
Nov
3
awarded  Scholar
Nov
3
comment Basic Use of ApplyImpulse
Oh! Yes it does public function ApplyImpulse(impulse:b2Vec2,point:b2Vec2):voidParameters The point is the origin of the force. Thank you!
Nov
3
accepted Basic Use of ApplyImpulse
Nov
3
comment Basic Use of ApplyImpulse
after adding that fiddle, i think i see that it never works, its not random at all.
Nov
3
comment Basic Use of ApplyImpulse
sorry typo, yes they are the same. I renamed the array. jsfiddle.net/nycynik/LGq63
Nov
3
asked Basic Use of ApplyImpulse
Oct
6
awarded  Tumbleweed
Sep
29
awarded  Editor
Sep
29
revised using lua in kobold2d to control parameters
added 286 characters in body; edited title
Sep
29
asked using lua in kobold2d to control parameters
Aug
23
comment How to start creating an interface for a game in Blender or Unity?
do you mean an interface that is always up (like hud) or configuration pages?
Jun
4
comment Defining the track in a 2D racing game
Thats great - for me, being the way I am, I would add a routine to the game to actually draw that spline over the track - just for testing/developement - just so I can see how my game cars would react to it. Some times its easier to test limits when you can see them. :) just my 2 cents
Jun
3
awarded  Student
Jun
3
comment What are the possible options for AI path-finding etc when the world is “partitionned”?
some systems handle this by limiting activity around the edges, but not sure if this applies to your environment.
May
21
awarded  Teacher