| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | May 20 at 8:31 | |
| stats | profile views | 19 |
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Mar 30 |
asked | Resynchronize game state on reconnect |
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Jul 30 |
asked | XAudio2 SetFrequencyRatio() doesn't seem to work |
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Jul 20 |
asked | Multithreaded game fails on SwapBuffers in render thread at exit |
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Jul 10 |
asked | Updating scene graph in multithreaded game |
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Jul 5 |
asked | Triple buffering and jittering |
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Jul 4 |
asked | Game thread, render thread, animation/inverse kinematics, and synchronization |
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Jul 2 |
asked | Triple buffering causes input lag? |
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Jul 1 |
asked | Synchronization between game logic thread and rendering thread |
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Jun 30 |
asked | Causes of screen tearing and vsync |
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Jun 10 |
asked | What is the benefit of triple buffering? |
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Jun 9 |
asked | Making a clone of Starcraft legal? |
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May 29 |
asked | Separating game logic from animation |
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May 22 |
asked | FPS networking with server sending input instead of gamestate |
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May 18 |
asked | Client-Server RTS networking with lockstep and lag |
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May 18 |
asked | Detecting wins in peer to peer RTS games like Starcraft |
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May 18 |
asked | Networking for RTS games with lockstep using UDP |