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visits member for 2 years, 5 months
seen Jul 29 at 20:09

Jun
30
comment Causes of screen tearing and vsync
How does an LCD display end up having a refresh rate. A refresh rate on old CRT monitors makes sense because there is an electron beam, but LCD displays don't have that.
Jun
30
asked Causes of screen tearing and vsync
Jun
10
awarded  Nice Question
Jun
10
asked What is the benefit of triple buffering?
Jun
9
comment Making a clone of Starcraft legal?
@NicolBolas: I'm not planning to make an exact clone, but definitely not make starcraft 2.
Jun
9
revised Making a clone of Starcraft legal?
edited title
Jun
9
comment Making a clone of Starcraft legal?
@Eric: Are you sure? The entirety of the hp, dmg, movement speed of all the units of starcraft can not be thought of as "writing" that is copyrighted?
Jun
9
awarded  Scholar
Jun
9
accepted Detecting wins in peer to peer RTS games like Starcraft
Jun
9
accepted FPS networking with server sending input instead of gamestate
Jun
9
accepted Client-Server RTS networking with lockstep and lag
Jun
9
accepted Separating game logic from animation
Jun
9
asked Making a clone of Starcraft legal?
May
29
revised Separating game logic from animation
added 19 characters in body
May
29
asked Separating game logic from animation
May
23
comment FPS networking with server sending input instead of gamestate
I read all the comments but I'm still convinced. The network model I'm proposing would seem to avoid having to carefully manage bandwidth by dealing with input instead of gamestate. Can someone give a detailed example of a hypothetical situation where what I'm proposing just fails horribly.
May
22
comment FPS networking with server sending input instead of gamestate
at least all the well known fps games send game state: quakes, half lifes, call of duties, etc.
May
22
asked FPS networking with server sending input instead of gamestate
May
21
comment Client-Server RTS networking with lockstep and lag
@SomeGuy: In p2p input is scheduled for typically 2 turns later for both peers. I'm not sure if I understand your comment, but are you saying that in a client-server model the server can require the lagger's input to be applied at greater than 2 turns later. And that thinking through all the possible behaviors this will still ensure lockstep and every possible nuance will still maintain consistency?
May
20
awarded  Editor