| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | May 20 at 8:31 | |
| stats | profile views | 19 |
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Jul 4 |
accepted | Making a clone of Starcraft legal? |
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Jul 4 |
accepted | Networking for RTS games with lockstep using UDP |
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Jul 4 |
asked | Game thread, render thread, animation/inverse kinematics, and synchronization |
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Jul 2 |
awarded | Commentator |
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Jul 2 |
comment |
Triple buffering causes input lag? I don't think you answered the exact hypothetical situation I proposed. And I'm also wary of the idea of "what happens if the game finishes rendering the scene to this third buffer before the vsync has been reached? Simple, the graphics card puts this one as the new one to be flipped in at vsync". That would mean that the user perceives an abrupt temporal jump since the next image has been skipped. |
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Jul 2 |
asked | Triple buffering causes input lag? |
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Jul 2 |
comment |
Synchronization between game logic thread and rendering thread Those links give the typical end result that one would like, but don't elaborate on how to do it. Would you copy the entire scene graph each frame or something else? The discussions are too high level and vague. |
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Jul 1 |
comment |
Causes of screen tearing and vsync Do you mean the LCD display has no memory for each pixel and relies on a stream of data from the GPU even if it is displaying a static picture? |
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Jul 1 |
asked | Synchronization between game logic thread and rendering thread |
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Jun 30 |
comment |
Causes of screen tearing and vsync How does an LCD display end up having a refresh rate. A refresh rate on old CRT monitors makes sense because there is an electron beam, but LCD displays don't have that. |
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Jun 30 |
asked | Causes of screen tearing and vsync |
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Jun 10 |
awarded | Nice Question |
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Jun 10 |
asked | What is the benefit of triple buffering? |
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Jun 9 |
comment |
Making a clone of Starcraft legal? @NicolBolas: I'm not planning to make an exact clone, but definitely not make starcraft 2. |
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Jun 9 |
revised |
Making a clone of Starcraft legal? edited title |
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Jun 9 |
comment |
Making a clone of Starcraft legal? @Eric: Are you sure? The entirety of the hp, dmg, movement speed of all the units of starcraft can not be thought of as "writing" that is copyrighted? |
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Jun 9 |
awarded | Scholar |
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Jun 9 |
accepted | Detecting wins in peer to peer RTS games like Starcraft |
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Jun 9 |
accepted | FPS networking with server sending input instead of gamestate |
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Jun 9 |
accepted | Client-Server RTS networking with lockstep and lag |