369 reputation
28
bio website
location
age
visits member for 1 year
seen May 20 at 8:31
stats profile views 19

May
18
awarded  Yearling
Apr
28
awarded  Popular Question
Mar
30
accepted Resynchronize game state on reconnect
Mar
30
asked Resynchronize game state on reconnect
Nov
26
awarded  Notable Question
Sep
28
awarded  Popular Question
Aug
6
awarded  Tumbleweed
Jul
30
asked XAudio2 SetFrequencyRatio() doesn't seem to work
Jul
20
accepted Multithreaded game fails on SwapBuffers in render thread at exit
Jul
20
asked Multithreaded game fails on SwapBuffers in render thread at exit
Jul
10
asked Updating scene graph in multithreaded game
Jul
6
comment Triple buffering causes input lag?
So with Triple buffering where does the jitter come from then?
Jul
6
comment Triple buffering and jittering
@PatrickHughes: Your explanation of why there is jerking doesn't make sense.
Jul
6
comment Triple buffering causes input lag?
What about this tweet by John Carmack: "Triple buffering adds latency and jitter; it should be avoided. The Answer is non-isochronous display updates." twitter.com/ID_AA_Carmack/status/190111153509249025
Jul
5
comment Triple buffering and jittering
When John Carmack refers to triple buffering does that mean when all three buffers have images in them the earliest backbuffer is replaced with the new image or does that mean that mean rendering of the new image is blocked until one of the backbuffers is available?
Jul
5
asked Triple buffering and jittering
Jul
4
accepted Game thread, render thread, animation/inverse kinematics, and synchronization
Jul
4
accepted Synchronization between game logic thread and rendering thread
Jul
4
accepted Causes of screen tearing and vsync
Jul
4
accepted What is the benefit of triple buffering?