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Jul
2
comment Synchronization between game logic thread and rendering thread
Those links give the typical end result that one would like, but don't elaborate on how to do it. Would you copy the entire scene graph each frame or something else? The discussions are too high level and vague.
Jul
1
comment Causes of screen tearing and vsync
Do you mean the LCD display has no memory for each pixel and relies on a stream of data from the GPU even if it is displaying a static picture?
Jul
1
asked Synchronization between game logic thread and rendering thread
Jun
30
comment Causes of screen tearing and vsync
How does an LCD display end up having a refresh rate. A refresh rate on old CRT monitors makes sense because there is an electron beam, but LCD displays don't have that.
Jun
30
asked Causes of screen tearing and vsync
Jun
10
awarded  Nice Question
Jun
10
asked What is the benefit of triple buffering?
Jun
9
comment Making a clone of Starcraft legal?
@NicolBolas: I'm not planning to make an exact clone, but definitely not make starcraft 2.
Jun
9
revised Making a clone of Starcraft legal?
edited title
Jun
9
comment Making a clone of Starcraft legal?
@Eric: Are you sure? The entirety of the hp, dmg, movement speed of all the units of starcraft can not be thought of as "writing" that is copyrighted?
Jun
9
awarded  Scholar
Jun
9
accepted Detecting wins in peer to peer RTS games like Starcraft
Jun
9
accepted FPS networking with server sending input instead of gamestate
Jun
9
accepted Client-Server RTS networking with lockstep and lag
Jun
9
accepted Separating game logic from animation
Jun
9
asked Making a clone of Starcraft legal?
May
29
revised Separating game logic from animation
added 19 characters in body
May
29
asked Separating game logic from animation
May
23
comment FPS networking with server sending input instead of gamestate
I read all the comments but I'm still convinced. The network model I'm proposing would seem to avoid having to carefully manage bandwidth by dealing with input instead of gamestate. Can someone give a detailed example of a hypothetical situation where what I'm proposing just fails horribly.
May
22
comment FPS networking with server sending input instead of gamestate
at least all the well known fps games send game state: quakes, half lifes, call of duties, etc.