| bio | website | lkubuntu.wordpress.com |
|---|---|---|
| location | Canada | |
| age | 14 | |
| visits | member for | 1 year |
| seen | yesterday | |
| stats | profile views | 17 |
14 year old C and C++ programmer, currently still (indirectly) working on my BSD-based OS.
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May 5 |
comment |
Fast and minimalistic C++ 3D engine @MaikSemder, I measured some of them (ogre was slower than osg), and I also used some common sense (such as the engines using physics built in would be much slower than those who don't :P). And if I'm wrong about them, I'd really be open to correction, as I just want something fast. That's all I care :) |
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May 5 |
asked | Fast and minimalistic C++ 3D engine |
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Apr 2 |
awarded | Excavator |
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Apr 2 |
revised |
Good GUI for OpenGL Added link |
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Apr 2 |
suggested | suggested edit on Good GUI for OpenGL |
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Mar 18 |
awarded | Nice Question |
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Mar 15 |
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How to implement collision detection of portals? Thanks a lot, your answer and Virtlink's answer my question :) Now to decide which to set the "correct answer" to... |
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Mar 7 |
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How to implement collision detection of portals? Wow, this answers almost everything! I'm just wondering, does it work by the portal being a hole with objects inside? |
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Mar 6 |
awarded | Student |
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Mar 6 |
comment |
How to implement collision detection of portals? thanks, I'll think about this and reply later once I can set this straight in my head :) |
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Mar 6 |
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How to implement collision detection of portals? Hmm, okay, how would I do this? I get the part about copying the player, but apart from that, I'm clueless. How would I ignore the collisions from the opposite side? How would I even combine the results? |
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Mar 6 |
comment |
How to implement collision detection of portals? @Byte56, yes, it does exist. I don't want to create a really hacky engine (this is actually not for a portal clone, this is for a TARDIS, where the interior is larger than the exterior). I'm wondering, if I made a temporary copy of the player in both locations, wouldn't it act weird because a player is actually inside a wall (portals are attached to walls)? |
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Mar 6 |
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How to implement collision detection of portals? @Byte56, thanks, I updated my post. I think this should clarify it more :) |
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Mar 6 |
revised |
How to implement collision detection of portals? added 296 characters in body; edited title |
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Mar 6 |
comment |
How to implement collision detection of portals? interesting, because there are a lot of other games that have very similar mechanics (see even the TARDIS mod for minecraft). I'm sure that there must be some way to do it easily. |
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Mar 6 |
comment |
How to implement collision detection of portals?When an object touches the portal, it starts potentially colliding with things on the other side yes exactly. How would I do this with a physics engine? I guess that was my question :) |
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Mar 6 |
asked | How to implement collision detection of portals? |
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May 18 |
awarded | Commentator |
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May 18 |
comment |
How to implement HUD once I figure out how to work it :D |
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May 18 |
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How to implement HUD ok thanks! I knew there must have been a simpler way lol |