155 reputation
8
bio website lkubuntu.wordpress.com
location Canada
age 14
visits member for 1 year
seen yesterday
stats profile views 17

14 year old C and C++ programmer, currently still (indirectly) working on my BSD-based OS.


May
5
comment Fast and minimalistic C++ 3D engine
@MaikSemder, I measured some of them (ogre was slower than osg), and I also used some common sense (such as the engines using physics built in would be much slower than those who don't :P). And if I'm wrong about them, I'd really be open to correction, as I just want something fast. That's all I care :)
May
5
asked Fast and minimalistic C++ 3D engine
Apr
2
awarded  Excavator
Apr
2
revised Good GUI for OpenGL
Added link
Apr
2
suggested suggested edit on Good GUI for OpenGL
Mar
18
awarded  Nice Question
Mar
15
comment How to implement collision detection of portals?
Thanks a lot, your answer and Virtlink's answer my question :) Now to decide which to set the "correct answer" to...
Mar
7
comment How to implement collision detection of portals?
Wow, this answers almost everything! I'm just wondering, does it work by the portal being a hole with objects inside?
Mar
6
awarded  Student
Mar
6
comment How to implement collision detection of portals?
thanks, I'll think about this and reply later once I can set this straight in my head :)
Mar
6
comment How to implement collision detection of portals?
Hmm, okay, how would I do this? I get the part about copying the player, but apart from that, I'm clueless. How would I ignore the collisions from the opposite side? How would I even combine the results?
Mar
6
comment How to implement collision detection of portals?
@Byte56, yes, it does exist. I don't want to create a really hacky engine (this is actually not for a portal clone, this is for a TARDIS, where the interior is larger than the exterior). I'm wondering, if I made a temporary copy of the player in both locations, wouldn't it act weird because a player is actually inside a wall (portals are attached to walls)?
Mar
6
comment How to implement collision detection of portals?
@Byte56, thanks, I updated my post. I think this should clarify it more :)
Mar
6
revised How to implement collision detection of portals?
added 296 characters in body; edited title
Mar
6
comment How to implement collision detection of portals?
interesting, because there are a lot of other games that have very similar mechanics (see even the TARDIS mod for minecraft). I'm sure that there must be some way to do it easily.
Mar
6
comment How to implement collision detection of portals?
When an object touches the portal, it starts potentially colliding with things on the other side yes exactly. How would I do this with a physics engine? I guess that was my question :)
Mar
6
asked How to implement collision detection of portals?
May
18
awarded  Commentator
May
18
comment How to implement HUD
once I figure out how to work it :D
May
18
comment How to implement HUD
ok thanks! I knew there must have been a simpler way lol