160 reputation
10
bio website mijyn.github.io
location Canada
age 15
visits member for 1 year, 11 months
seen Oct 26 '13 at 21:47

15 year old programmer & brony, currently working on 4 different projects:

  • SythOS - Operating system inside a 3D Virtual environment (I'm still designing it, but I'm also designing a language for it ... it's definitely my biggest project yet =P)
  • Death by a blink - 2D top-down horror game (Written in C++, my first real game & game engine)
  • Luna Dream - 2D platformer (Written in C++, using SDL2 & OpenGL)

I've also completed the following projects:

  • Relinux - Linux distro creation toolkit (My first, and hopefully, my last completed project in python)

  • libsatcr - 2D SAT collision detection and response library written in C


Sep
27
awarded  Organizer
Sep
27
revised OpenGL resize problems
Add GLUT tag
Sep
27
comment OpenGL resize problems
Could you tell us what exactly is the problem with the resizing? Is it impossible to resize?
Sep
27
suggested suggested edit on OpenGL resize problems
Sep
25
accepted How to implement “model quality” in OpenGL
Sep
25
comment How to implement “model quality” in OpenGL
Thanks for clarifying this!!
Sep
25
asked How to implement “model quality” in OpenGL
Jun
18
awarded  Caucus
Apr
2
awarded  Excavator
Apr
2
revised Good GUI for OpenGL
Added link
Apr
2
suggested suggested edit on Good GUI for OpenGL
Mar
18
awarded  Nice Question
Mar
15
comment How to implement collision detection of portals?
Thanks a lot, your answer and Virtlink's answer my question :) Now to decide which to set the "correct answer" to...
Mar
7
comment How to implement collision detection of portals?
Wow, this answers almost everything! I'm just wondering, does it work by the portal being a hole with objects inside?
Mar
6
awarded  Student
Mar
6
comment How to implement collision detection of portals?
thanks, I'll think about this and reply later once I can set this straight in my head :)
Mar
6
comment How to implement collision detection of portals?
Hmm, okay, how would I do this? I get the part about copying the player, but apart from that, I'm clueless. How would I ignore the collisions from the opposite side? How would I even combine the results?
Mar
6
comment How to implement collision detection of portals?
@Byte56, yes, it does exist. I don't want to create a really hacky engine (this is actually not for a portal clone, this is for a TARDIS, where the interior is larger than the exterior). I'm wondering, if I made a temporary copy of the player in both locations, wouldn't it act weird because a player is actually inside a wall (portals are attached to walls)?
Mar
6
comment How to implement collision detection of portals?
@Byte56, thanks, I updated my post. I think this should clarify it more :)
Mar
6
revised How to implement collision detection of portals?
added 296 characters in body; edited title