150 reputation
7
bio website kay.is
location Germany
age 29
visits member for 2 years, 2 months
seen Jul 14 at 14:16

Computer Science and Media


Jun
11
revised Modeling player mechanics with a finite state machine
added 10 characters in body
Jun
11
revised Modeling player mechanics with a finite state machine
edited body
Jun
11
asked Modeling player mechanics with a finite state machine
Feb
25
accepted How can I utilize external libraries within an entity system?
Feb
25
comment How can I utilize external libraries within an entity system?
the problem I see is, I will end up with, at least, one indirection. Like a component which hast the size and position of a entity and a renderobjet, which also has a size and position, so the system would have to copy those values on every iteration :\
Feb
24
asked How can I utilize external libraries within an entity system?
Jan
21
awarded  Popular Question
Aug
22
awarded  Commentator
Aug
22
comment game-state update structure and distribution in MMO?
I see, but since I have to use TCP (the game should run in a browser) I get the "ack"s automatically, I guess. Also the reliable/unreliable stuff is probably none of my concerns, since all TCP packages get through.
Aug
22
accepted game-state update structure and distribution in MMO?
Aug
22
comment game-state update structure and distribution in MMO?
Does the player even need replies from the server, when nothing went wrong? There are probably updates from the server which get triggered by the player actions, but a "ok" reply for all actions seem's a little excessive.
Aug
22
comment game-state update structure and distribution in MMO?
but doesn't the whole experience suffer from action which take >300ms before they get carried out?
Aug
22
comment game-state update structure and distribution in MMO?
I see, the problem I see is the ping, if I got a >300ms ping, it could happen that Adam picked up the fruit and walked away and later the "error" would reach him.
Aug
22
comment game-state update structure and distribution in MMO?
so you mean, the client should correct the problems by itself?
Aug
22
comment game-state update structure and distribution in MMO?
Ok, I rewrote it :)
Aug
22
revised game-state update structure and distribution in MMO?
deleted 97 characters in body
Aug
22
asked game-state update structure and distribution in MMO?
May
17
comment How do I keep an MMO synchronized?
ah yes, you're right. but atm I plan to let the players see everything on the screen. :)
May
17
awarded  Scholar
May
17
accepted How do I keep an MMO synchronized?