498 reputation
518
bio website zackbrown.co.uk
location Sheffield, United Kingdom
age 29
visits member for 2 years, 5 months
seen 3 hours ago

Programmer. Pirate. PHP ninja. Twitter fanatic. iOS Developer.

Sir, whence my automobile? http://getparkr.com


Jun
11
awarded  Notable Question
May
14
awarded  Yearling
Apr
9
accepted Scene Graphs and Entity Component Systems
Mar
28
asked Scene Graphs and Entity Component Systems
Mar
21
comment Why don't we use octogonal maps instead of hexagonal maps?
+1 for "You'd need one hell of a story hook to justify a game on a Pringle."
Nov
27
awarded  Citizen Patrol
Sep
27
awarded  Notable Question
Sep
13
awarded  Tumbleweed
Sep
3
revised How do I orbit one object around another?
Amended grammer and incorrect enum
Sep
3
suggested suggested edit on How do I orbit one object around another?
Jul
29
awarded  Informed
Jul
5
comment Voxel Face Crawling (Mesh simplification, possibly using greedy)
I'm not 100% sure this is what you're looking for but I read this two part article yesterday along the topic of greedy mesh building: Meshing in a Minecraft Game part 1 and part 2. It's quite in-depth and covers a range of techniques which may be a push in the right direction.
Jun
17
awarded  Caucus
Jun
17
awarded  Constituent
Jun
15
awarded  Nice Answer
Jun
14
awarded  Yearling
Jun
14
answered If two objects interact, what holds the interaction code?
Jun
14
comment If two objects interact, what holds the interaction code?
Interact in what way? Do you mean collision detection? If so then it's most likely that you would implement both a collision detection class and a collision resolution manager.
May
23
comment Procedural Geometry Generation
The outline of the methods was more of what I needed really. I can begin to work out a plan of action from there at least :] I don't suppose you have any information on Boxes/Cubes with chamfered edges? docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/images/…
May
23
comment Procedural Geometry Generation
Wow. Thank you kindly for such a detailed response and for so many examples. I hadn't considered the idea of simply generating half of a sphere and mirroring the symmetrical elements. Many thanks for taking the time to write this in a manner I can easily understand and hopefully put into practice with ease.