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Mar
19
awarded  Popular Question
Mar
17
awarded  Popular Question
Jan
21
accepted Voronoi / Delaunay Graph - Triangle Circumcenter error
Jan
13
comment Voronoi / Delaunay Graph - Triangle Circumcenter error
You raise a very good point that the winding of the triangles may be incorrect. I have previously checked the edges created are matched so that A-B is the same as B-A but hadn't considered the winding. I will write additional tests to check the edges and nodes in question.
Jan
13
awarded  Curious
Jan
12
asked Voronoi / Delaunay Graph - Triangle Circumcenter error
Dec
20
comment How can I draw a line of certain length and direction?
I was unaware that Vector3.Lerp clamps the distance between 0.0 and 1.0. docs.unity3d.com/ScriptReference/Vector3.Lerp.html
Dec
16
answered How can I draw a line of certain length and direction?
Jun
11
awarded  Notable Question
May
14
awarded  Yearling
Apr
9
accepted Scene Graphs and Entity Component Systems
Mar
28
asked Scene Graphs and Entity Component Systems
Mar
21
comment Why don't we use octogonal maps instead of hexagonal maps?
+1 for "You'd need one hell of a story hook to justify a game on a Pringle."
Nov
27
awarded  Citizen Patrol
Sep
27
awarded  Notable Question
Sep
13
awarded  Tumbleweed
Sep
3
revised How do I orbit one object around another?
Amended grammer and incorrect enum
Sep
3
suggested approved edit on How do I orbit one object around another?
Jul
29
awarded  Informed
Jul
5
comment Voxel Face Crawling (Mesh simplification, possibly using greedy)
I'm not 100% sure this is what you're looking for but I read this two part article yesterday along the topic of greedy mesh building: Meshing in a Minecraft Game part 1 and part 2. It's quite in-depth and covers a range of techniques which may be a push in the right direction.