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Apr
28
comment Room generation with external walls and doors
Ahhh, I didn't realise that was possible. This sounds like it might be a winning approach. I shall have a look at the documentation and investigate further. Thank you very much.
Apr
28
comment Room generation with external walls and doors
As far as i'm aware, merging meshes doesn't take into consideration any translation and rotation applied which would need to be done to move the walls into place. Is there a better approach you can suggest?
Apr
27
awarded  Custodian
Apr
27
reviewed Approve Room generation with external walls and doors
Apr
27
comment Room generation with external walls and doors
I have updated the question to remove any ambiguous points and provide examples of other games which implement similar features.
Apr
27
revised Room generation with external walls and doors
Updated question to include more specific requirements.
Apr
26
comment Room generation with external walls and doors
The visible seams aren't the issue at this point. I'm interested in what approaches I can use to generate the room using prefabs without adding hundreds of game objects to the scene.
Apr
26
asked Room generation with external walls and doors
Apr
15
awarded  Popular Question
Mar
26
accepted Tilemap Object Placement
Mar
22
comment Tilemap Object Placement
This is an interesting answer but it doesn't quite cover how to determine which tiles are covered by the footprint of the object being placed. In your example, if you chose the top left corner of the object and find a tile on the map to place it, how do you then iterate over the remaining tiles, i.e.: all the tiles in the same row, and then those in the subsequent rows?
Mar
22
comment Tilemap Object Placement
I have already managed to implement tile picking for a single tile. I want to expand upon this to include neighbouring tiles for those within a bounding box. If it makes any difference to the answer, I am using Unity's built in ray tracing and mesh colliders to determine the tile being picked.
Mar
21
comment Tilemap Object Placement
I have updated my question with additional references to the articles used as the basis for my implementation thus far :]
Mar
21
revised Tilemap Object Placement
Include additional references and implementation details.
Mar
21
asked Tilemap Object Placement
Feb
4
accepted In Unity, how do I correctly implement the singleton pattern?
Feb
3
awarded  Yearling
Feb
2
comment In Unity, how do I correctly implement the singleton pattern?
This is very nice!
Feb
2
comment In Unity, how do I correctly implement the singleton pattern?
That's very handy. I was just about to post a comment on @PearsonArtPhoto's response to ask this exact question :]
Feb
2
comment In Unity, how do I correctly implement the singleton pattern?
It's not really a question of what the GameManager should do, rather how to ensure there are only ever one instance of the object and the best way to enforce that.