142 reputation
12
bio website zackbrown.co.uk
location Sheffield, United Kingdom
age 28
visits member for 1 year
seen 2 hours ago
stats profile views 13

Programmer. Pirate. PHP ninja. Twitter fanatic. iOS Developer.


Mar
26
awarded  Popular Question
Feb
7
awarded  Critic
Jan
17
answered Using OpenGL ES: very general questions
Oct
21
awarded  Popular Question
Jul
3
awarded  Teacher
Jun
13
accepted How to determine counter-clockwise vertex winding
Jun
13
revised How to determine counter-clockwise vertex winding
deleted 116 characters in body
Jun
13
revised How to determine counter-clockwise vertex winding
Changed title and amended question to provide more detail
Jun
13
comment How to determine counter-clockwise vertex winding
So, how do I determine the vertex winding? Given a set of arbitrary vertices, how do I know which order is CCW?
Jun
13
comment How to determine counter-clockwise vertex winding
Sorry if I misunderstand, but does that mean that the winding isn't important if you specify your own normals for each vertices?
Jun
13
asked How to determine counter-clockwise vertex winding
May
23
comment Determining and culling non-visible vertices
This answers my question perfectly. Thanks for your input and taking the time to give such a detailed response :)
May
23
accepted Determining and culling non-visible vertices
May
23
asked Determining and culling non-visible vertices
May
22
awarded  Talkative
May
17
awarded  Cleanup
May
17
revised Tile map/terrain implementation with differing heights of neighbouring tiles
rolled back to a previous revision
May
17
revised Tile map/terrain implementation with differing heights of neighbouring tiles
edited body
May
17
awarded  Scholar
May
17
comment Tile map/terrain implementation with differing heights of neighbouring tiles
Yes, that's pretty much what I was getting at :) I've accepted this answer because it provided the most insight into what I want to achieve. I've come up with an alternative approach and will update my original question with the results once I manage to get something working. Many thanks for your help :)