| bio | website | zackbrown.co.uk |
|---|---|---|
| location | Sheffield, United Kingdom | |
| age | 28 | |
| visits | member for | 1 year |
| seen | 2 hours ago | |
| stats | profile views | 13 |
Programmer. Pirate. PHP ninja. Twitter fanatic. iOS Developer.
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Mar 26 |
awarded | Popular Question |
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Feb 7 |
awarded | Critic |
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Jan 17 |
answered | Using OpenGL ES: very general questions |
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Oct 21 |
awarded | Popular Question |
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Jul 3 |
awarded | Teacher |
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Jun 13 |
accepted | How to determine counter-clockwise vertex winding |
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Jun 13 |
revised |
How to determine counter-clockwise vertex winding deleted 116 characters in body |
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Jun 13 |
revised |
How to determine counter-clockwise vertex winding Changed title and amended question to provide more detail |
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Jun 13 |
comment |
How to determine counter-clockwise vertex winding So, how do I determine the vertex winding? Given a set of arbitrary vertices, how do I know which order is CCW? |
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Jun 13 |
comment |
How to determine counter-clockwise vertex winding Sorry if I misunderstand, but does that mean that the winding isn't important if you specify your own normals for each vertices? |
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Jun 13 |
asked | How to determine counter-clockwise vertex winding |
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May 23 |
comment |
Determining and culling non-visible vertices This answers my question perfectly. Thanks for your input and taking the time to give such a detailed response :) |
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May 23 |
accepted | Determining and culling non-visible vertices |
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May 23 |
asked | Determining and culling non-visible vertices |
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May 22 |
awarded | Talkative |
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May 17 |
awarded | Cleanup |
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May 17 |
revised |
Tile map/terrain implementation with differing heights of neighbouring tiles rolled back to a previous revision |
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May 17 |
revised |
Tile map/terrain implementation with differing heights of neighbouring tiles edited body |
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May 17 |
awarded | Scholar |
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May 17 |
comment |
Tile map/terrain implementation with differing heights of neighbouring tiles Yes, that's pretty much what I was getting at :) I've accepted this answer because it provided the most insight into what I want to achieve. I've come up with an alternative approach and will update my original question with the results once I manage to get something working. Many thanks for your help :) |