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  • 26 votes cast
Apr
4
comment Why are so many games not fully voiced?
@Philipp yeah, that's his name. I couldn't remember and <strike>was too lazy to Google it ;)</strike> crowdsourced it.
Apr
4
awarded  Commentator
Apr
4
comment Why are so many games not fully voiced?
Gandalf did voice work in some of the original games. According to an interview, he was payed very well. The next game they wanted to pay him crumbs, and I think without royalties even. He declined, so they used a sound-alike.
Mar
20
answered How can I discourage camping while still supporting a “sniper” style of play?
Jan
19
comment How to give the player the feeling of being chased by enemies and force him/her to rush
While I certainly agree, this does leave hearing impaired users at a disadvantage. And if it's a mobile device they're probably playing the game on the toilet and maybe they forgot earphones.
Dec
30
comment How do I make educational games engaging not boring?
Seek first to entertain, then inform
Jun
11
awarded  Notable Question
May
16
comment How to prevent the “Too awesome to use” syndrome
@daviewales, and then rename the item to "Perilous ... Of DOOM!"
May
9
awarded  Popular Question
Jan
12
suggested rejected edit on Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?
Jan
12
comment Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?
As a bonus if you decide that you want to move to the 3d world, there's pyglet that wraps GL in snake-skin ;)
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
The last 400 or so. I was using Python 2.6 and whatever OpenGL implementation comes in the Ubuntu 10.10 repo. My guess is that the threading just steamrolled over the initial IndexError. Lesson learned? In case of threading, pipe output to a file and start at the beginning >.<
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
This reply is actually useful, and also has very little to do with my actual homework. As I initially posted, I'm interested in figuring out how the camera works - which means that I will be fiddling around with this code. Bethor answered my question (it was a one-off error, built into the original code example), and went above and beyond and cleaned up the code. Hence getting accepted. (drat SO for auto-posting my comment and cutting my time off before I could draft a decent comment)
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
@muntoo - I figured that since this was dealing with OpenGL and the matrix stack implementation specifically, I'd find more specialized knowledge here - where many people use OpenGL
Feb
28
awarded  Scholar
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
This is actually useful - my problem wasnt
Feb
28
accepted OpenGL - Stack overflow if I do, Stack underflow if I don't!
Feb
28
awarded  Supporter
Feb
27
awarded  Editor
Feb
27
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
I've added a pastebin to my full code. Thanks for the comments so far!