138 reputation
6
bio website waynewerner.blogspot.com
location Greenwood, AR
age 29
visits member for 3 years, 11 months
seen Dec 23 '13 at 20:10

I'm a husband to my beautiful wife, father to our children, Computer Science graduate from University of Central Arkansas. I love my wife, our children, computers, playing guitar (especially singing/playing for my wife and/or kids), bicycling (including taking my kids for rides in my bike trailer), woodworking, airbrushing, digital and traditional artistry, playing games with my family (traditional and digital), my poor Chevette that I had to sell, throwing knives, firearms, knot tying, rope making, whip making, and really just learning new stuff in general. If I don't know about it I probably want to learn about it, if only so I can make informed decisions about it.

My three favorite programming languages are Python, Lisp, and Assembly (though I'm not sure about the order of those last two languages...), and I currently develop in .NET languages, especially VB.

I think the CANSPAM act is one of the dumbest pieces of legislation in the history of the universe

Code I can write/read (where 1 is just barely, 3 is the average user, and 10 is the language designer/guru level):

  • Python - 6/10
  • C++ - 4/10
  • Perl - 3/10
  • Assembly - 3/10
  • HTML/JavaScript - 5/10
  • VB.NET - 5/10
  • C# - 5/10
  • Befunge - 2/10


May
16
comment How to prevent the “Too awesome to use” syndrome
@daviewales, and then rename the item to "Perilous ... Of DOOM!"
May
9
awarded  Popular Question
Jan
12
suggested suggested edit on Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?
Jan
12
comment Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?
As a bonus if you decide that you want to move to the 3d world, there's pyglet that wraps GL in snake-skin ;)
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
The last 400 or so. I was using Python 2.6 and whatever OpenGL implementation comes in the Ubuntu 10.10 repo. My guess is that the threading just steamrolled over the initial IndexError. Lesson learned? In case of threading, pipe output to a file and start at the beginning >.<
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
This reply is actually useful, and also has very little to do with my actual homework. As I initially posted, I'm interested in figuring out how the camera works - which means that I will be fiddling around with this code. Bethor answered my question (it was a one-off error, built into the original code example), and went above and beyond and cleaned up the code. Hence getting accepted. (drat SO for auto-posting my comment and cutting my time off before I could draft a decent comment)
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
@muntoo - I figured that since this was dealing with OpenGL and the matrix stack implementation specifically, I'd find more specialized knowledge here - where many people use OpenGL
Feb
28
awarded  Scholar
Feb
28
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
This is actually useful - my problem wasnt
Feb
28
accepted OpenGL - Stack overflow if I do, Stack underflow if I don't!
Feb
28
awarded  Supporter
Feb
27
awarded  Editor
Feb
27
comment OpenGL - Stack overflow if I do, Stack underflow if I don't!
I've added a pastebin to my full code. Thanks for the comments so far!
Feb
27
revised OpenGL - Stack overflow if I do, Stack underflow if I don't!
added link to full code
Feb
27
awarded  Student
Feb
27
asked OpenGL - Stack overflow if I do, Stack underflow if I don't!
Aug
11
awarded  Autobiographer