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Sep 28 |
awarded | Supporter |
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Sep 28 |
comment |
Drawing multiple Textures as tilemap Hmja - i have some code to support adding alpha in my texture manager class. it hasn't been tested so far, i will have a look. thanks anyway :) |
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Sep 28 |
revised |
Drawing multiple Textures as tilemap edited tags |
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Sep 28 |
comment |
Drawing multiple Textures as tilemap A little sidequestion: Do you know any good program to check the assets and add ALPHA channel to them? I got them from a friend which is unavailable at the moment. |
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Sep 27 |
comment |
Drawing multiple Textures as tilemap That sounds very interessting. Thank you for looking into that! I will try that asap and revert back with your bounty :) |
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Sep 27 |
comment |
Drawing multiple Textures as tilemap Ok, i will try to file them. |
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Sep 27 |
awarded | Promoter |
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Sep 25 |
awarded | Autobiographer |
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Sep 22 |
comment |
Drawing multiple Textures as tilemap Hi alariq - thanks for your comment. Actually, the post is still valid. I haven't been able to figure out how to blend or use alpha channels yet :( The x/y posistion com from object internal variables. Do you have a suggestion on where to start with alpha/blending? thanks |
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May 14 |
awarded | Student |
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May 14 |
awarded | Editor |
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May 14 |
revised |
Drawing multiple Textures as tilemap Added github link |
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May 14 |
asked | Drawing multiple Textures as tilemap |
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May 14 |
awarded | Analytical |
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May 14 |
answered | Collision, then what? |