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Nov
14
answered Non-object-oriented game tutorials
Aug
28
comment Number of iterations to real time
@Ivansek: What Krom shows here very well is that you get to define the scale. You get to choose how many pixels are equal to 1 meter and from that you can work out the 'real world' speed equivalents.
Aug
24
answered Math and physics, where to start?
Aug
17
answered c++ opengl sdl game engine tutorial
Jul
24
awarded  Supporter
Jul
24
awarded  Editor
Jul
24
awarded  Teacher
Jul
24
revised Good resources for learning modern OpenGL (3.0 or later)?
extra info
Jul
24
answered Good resources for learning modern OpenGL (3.0 or later)?
Jul
5
awarded  Analytical