| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year |
| seen | Apr 21 at 2:22 | |
| stats | profile views | 3 |
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Nov 14 |
answered | Non-object-oriented game tutorials |
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Aug 28 |
comment |
Number of iterations to real time @Ivansek: What Krom shows here very well is that you get to define the scale. You get to choose how many pixels are equal to 1 meter and from that you can work out the 'real world' speed equivalents. |
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Aug 24 |
answered | Math and physics, where to start? |
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Aug 17 |
answered | c++ opengl sdl game engine tutorial |
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Jul 24 |
awarded | Supporter |
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Jul 24 |
awarded | Editor |
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Jul 24 |
awarded | Teacher |
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Jul 24 |
revised |
Good resources for learning modern OpenGL (3.0 or later)? extra info |
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Jul 24 |
answered | Good resources for learning modern OpenGL (3.0 or later)? |
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Jul 5 |
awarded | Analytical |