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visits member for 1 years, 11 months
seen Apr 4 '13 at 1:52

Feb
18
comment Depth interpolation for z-buffer, with scanline
Thanks so much - I've always been curious about this - and I don't know if I would have ever found a better answer! +1
May
11
comment Starting out with OpenGL when most tutorials are out of date
But isn't it likely the SuperBible calls these functions? And if it does, I can't use it.
May
10
comment Starting out with OpenGL when most tutorials are out of date
Thanks, I'll check that tutorial; but to use the OpenGL SuperBible, my question still remains: How do I fix GLU, since freeglut is based off it?
May
9
comment Starting out with OpenGL when most tutorials are out of date
OK, so let me ask you an important question: the GLU library seems to be deprecated and completely unsupported; by using the specification, do I get direct access, bypassing the need for the GLU? Such that, I wouldn't get any more linker errors to non-existing functions referenced to by the GLU library?
May
9
comment Starting out with OpenGL when most tutorials are out of date
Thanks, but I only found an imperfect substitute that I don't know how to use. It accepts an argument "float *matrix", whereas the old one uses some internal matrix. What do I put for it then?
May
9
comment Starting out with OpenGL when most tutorials are out of date
Why would you not suggest the SuperBible?
May
9
comment Starting out with OpenGL when most tutorials are out of date
Actually they DON'T work. That's why I posted this question. They're using the function gluPerspective which is deprecated, and there is no absolute substitute.