| bio | website | |
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| visits | member for | 1 year |
| seen | Apr 4 at 1:52 | |
| stats | profile views | 9 |
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Feb 18 |
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Depth interpolation for z-buffer, with scanline Thanks so much - I've always been curious about this - and I don't know if I would have ever found a better answer! +1 |
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May 11 |
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Starting out with OpenGL when most tutorials are out of date But isn't it likely the SuperBible calls these functions? And if it does, I can't use it. |
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May 10 |
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Starting out with OpenGL when most tutorials are out of date Thanks, I'll check that tutorial; but to use the OpenGL SuperBible, my question still remains: How do I fix GLU, since freeglut is based off it? |
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May 9 |
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Starting out with OpenGL when most tutorials are out of date OK, so let me ask you an important question: the GLU library seems to be deprecated and completely unsupported; by using the specification, do I get direct access, bypassing the need for the GLU? Such that, I wouldn't get any more linker errors to non-existing functions referenced to by the GLU library? |
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May 9 |
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Starting out with OpenGL when most tutorials are out of date Thanks, but I only found an imperfect substitute that I don't know how to use. It accepts an argument "float *matrix", whereas the old one uses some internal matrix. What do I put for it then? |
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May 9 |
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Starting out with OpenGL when most tutorials are out of date Why would you not suggest the SuperBible? |
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May 9 |
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Starting out with OpenGL when most tutorials are out of date Actually they DON'T work. That's why I posted this question. They're using the function gluPerspective which is deprecated, and there is no absolute substitute. |