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seen Aug 5 '13 at 8:37

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May
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answered GL_EXT_shadow_samplers killing my shader
May
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revised GL_EXT_shadow_samplers killing my shader
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revised GL_EXT_shadow_samplers killing my shader
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revised GL_EXT_shadow_samplers killing my shader
Added OpenGL stat changes debug output
May
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comment GL_EXT_shadow_samplers killing my shader
How can I get a more detailed error then what glGetError returns? And it returns 0x0502 and that is GL_INVALID_OPERATION
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revised GL_EXT_shadow_samplers killing my shader
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29
comment GL_EXT_shadow_samplers killing my shader
That does not seem to be the case. Since it still produces no output even when the result is used.
Apr
25
comment GL_EXT_shadow_samplers killing my shader
no it's not, but i just checked if I e.g. do color.r = shadow * color.r; i still got nothing
Apr
25
asked GL_EXT_shadow_samplers killing my shader
May
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asked How to draw unlimited FPS on Mac OS X with OpenGL?