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seen Aug 21 at 7:59

Apr
22
awarded  Yearling
Apr
30
awarded  Teacher
Apr
29
answered Playing different particle effects in Unity on the same ParticleSystem
Apr
26
comment UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
If I'm not mistaken, "The Museum of Microstar" Unity demo used displacement, but it required DirectX11 too, so it would be a good place to dig more info about it. Overall, Unity gives you acess to the mesh and you can modify it in runtime, so you can code your own functionality. There are packages that use this functionality in other ways, like Shatter Toolkit, so you can get an idea of what you can do with it.
Apr
24
comment Keeping raycast on the same level
Can you tell more about what are you trying to achieve? If undersand correctly, you want to get position of the mouse cursor (or tap point) against a special plane — for example, to create an object on the ground when the player taps there, am I right?
Apr
24
comment Why does my object “jump” immediately as the game starts?
Do yMin1 & xMin1 initialize with zero?
Apr
24
answered Keeping raycast on the same level
Jan
16
awarded  Nice Question
Jan
10
asked Sound effects system design
Dec
24
awarded  Supporter
May
6
awarded  Student
May
6
asked Game designer in need of career advice