| bio | website | gameprogrammingpatterns.com |
|---|---|---|
| location | Redmond, WA | |
| age | 34 | |
| visits | member for | 2 years, 10 months |
| seen | May 15 at 14:32 | |
| stats | profile views | 956 |
I'm a programmer at Google. Before that, I was a game programmer for Electronic Arts for eight years.
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May 8 |
awarded | Good Answer |
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Apr 24 |
awarded | Good Answer |
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Apr 7 |
awarded | Good Answer |
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Feb 19 |
awarded | Famous Question |
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Aug 29 |
awarded | Nice Answer |
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Jul 14 |
awarded | Yearling |
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Jun 8 |
awarded | Caucus |
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Jun 5 |
awarded | Good Answer |
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Nov 17 |
awarded | Nice Answer |
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Oct 11 |
awarded | Favorite Question |
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Sep 22 |
answered | XNA C#: How can I prevent blurring when drawing from a RenderTarget2D? |
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Sep 6 |
awarded | Good Answer |
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Aug 19 |
answered | Component entity system - Updates and call orders |
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Aug 19 |
answered | Data Structure (or algorithm) for fast distance-based entity lookups |
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Aug 19 |
answered | computer language like arduino language for visualization or game development |
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Aug 5 |
comment |
Solving maze without return ability Thanks, fixed! Yeah, now that I look at the requirements, the problem seems a little fishy. If you can't backtrack, the best you can hope for is a random walk. |
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Aug 5 |
revised |
Solving maze without return ability added 21 characters in body |
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Aug 4 |
answered | Avoiding singleton pattern for Event Scheduler? |
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Aug 4 |
answered | Solving maze without return ability |
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Aug 4 |
comment |
Solving maze without return ability This is close, but it will blow the stack if there are cycles in the graph of length greater than two. |