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age 23
visits member for 2 years, 5 months
seen Oct 16 at 18:24

Aug
5
awarded  Popular Question
Jun
3
answered Farseer: Only allow the collision one time with the object
Jun
3
comment Drawing text from update method in XNA
The question was pretty much answered ,but i just wanted to say that probably the text does get drawn the thing is the update loop continues and you receive input and the if statement becomes false and you don't notice the text being drawn.
Jun
3
answered List has no value after adding values in
May
31
revised How can I implement 2D cel shading in XNA?
Added explanation
May
31
comment How can I implement 2D cel shading in XNA?
Thanks ,that made everything much clearer.The reason why i didn't want to do preprocessing ,was that i almost dont have anything to prepossess.I have some material textures ,which are basically just black and white images and using them i create textures from specific vertices ,which represent entities in the game (mostly physics based ones).So i wasnt sure how to processes the textures for the texture mapping to work as i intended.But this has cleared some stuff up and the solution you proposed seems like what i was looking for,so hey thanks!
May
31
awarded  Supporter
May
31
awarded  Scholar
May
31
accepted How can I implement 2D cel shading in XNA?
May
30
awarded  Student
May
30
answered Ragdoll continuous movement
May
30
asked How can I implement 2D cel shading in XNA?
May
15
answered GameplayScreen does not contain a definition for GraphicsDevice
May
5
comment How would I successfully split a vector to increase game performance?
Also is there a particular reason ,that this for(int n=0;n<theNPlayList[myPlayer->getZone()].size();n++) { { theNPlayList[myPlayer->getZone()].at(n)->SkillDmging(thePlayList,theNPlayList[my‌​Player->getZone()],theDmgList,DmgShowScr,lDeltaTime_Ms,lSilverBack);/// theNPlayList[myPlayer->getZone()].at(n)->SkillDmging(thePlayList,theNPlayList[my‌​Player->getZone()],theDmgList,DmgShowScr,lDeltaTime_Ms,lSilverBack);/// } isnt inside the other loop ?
May
5
awarded  Teacher
May
4
revised How would I successfully split a vector to increase game performance?
Looked up linked code
May
4
awarded  Editor
May
4
revised How would I successfully split a vector to increase game performance?
added 98 characters in body
May
4
answered How would I successfully split a vector to increase game performance?