| bio | website | |
|---|---|---|
| location | ||
| age | 22 | |
| visits | member for | 1 year |
| seen | May 20 at 16:15 | |
| stats | profile views | 3 |
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Jun 3 |
answered | Farseer: Only allow the collision one time with the object |
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Jun 3 |
comment |
Drawing text from update method in XNA The question was pretty much answered ,but i just wanted to say that probably the text does get drawn the thing is the update loop continues and you receive input and the if statement becomes false and you don't notice the text being drawn. |
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Jun 3 |
answered | List has no value after adding values in |
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May 31 |
revised |
How can I implement 2D cel shading in XNA? Added explanation |
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May 31 |
comment |
How can I implement 2D cel shading in XNA? Thanks ,that made everything much clearer.The reason why i didn't want to do preprocessing ,was that i almost dont have anything to prepossess.I have some material textures ,which are basically just black and white images and using them i create textures from specific vertices ,which represent entities in the game (mostly physics based ones).So i wasnt sure how to processes the textures for the texture mapping to work as i intended.But this has cleared some stuff up and the solution you proposed seems like what i was looking for,so hey thanks! |
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May 31 |
awarded | Supporter |
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May 31 |
awarded | Scholar |
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May 31 |
accepted | How can I implement 2D cel shading in XNA? |
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May 30 |
awarded | Student |
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May 30 |
answered | Ragdoll continuous movement |
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May 30 |
asked | How can I implement 2D cel shading in XNA? |
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May 15 |
answered | GameplayScreen does not contain a definition for GraphicsDevice |
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May 5 |
comment |
How would I successfully split a vector to increase game performance? Also is there a particular reason ,that this for(int n=0;n<theNPlayList[myPlayer->getZone()].size();n++) { { theNPlayList[myPlayer->getZone()].at(n)->SkillDmging(thePlayList,theNPlayList[myPlayer->getZone()],theDmgList,DmgShowScr,lDeltaTime_Ms,lSilverBack);/// theNPlayList[myPlayer->getZone()].at(n)->SkillDmging(thePlayList,theNPlayList[myPlayer->getZone()],theDmgList,DmgShowScr,lDeltaTime_Ms,lSilverBack);/// } isnt inside the other loop ? |
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May 5 |
awarded | Teacher |
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May 4 |
revised |
How would I successfully split a vector to increase game performance? Looked up linked code |
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May 4 |
awarded | Editor |
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May 4 |
revised |
How would I successfully split a vector to increase game performance? added 98 characters in body |
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May 4 |
answered | How would I successfully split a vector to increase game performance? |