195 reputation
7
bio website hydrocodedesign.com
location Edmonton, Canada
age
visits member for 2 years, 3 months
seen May 31 at 4:24

18 year old developer ranging from multiple sides of the spectrum. Started in C++, then went into web development and design for many years, working with PHP, Rails, Node.js, and a vast number of frameworks, and also contribute quite a bit to some.

I'm also keeping up with the good old C++ days, but also taking on C for it's simplicity. Currently designing some small virtual machines, working on many Node.js and JavaScript OSS that I've created.

Github Profile: https://github.com/TheHydroImpulse


Jan
16
awarded  Critic
Oct
26
awarded  Popular Question
Aug
12
comment Costs for developing an Iphone physics game?
the cost of the license would be a very small sliver for what the cost of developing the game would be. Even with an apple computer the cost wouldn't touch the development cost.
Aug
2
comment Publishing a game — any way to target both WP7 and Win8 Store?
+1 For mentioning on abstracting all the specifics into wrappers.
Jul
13
accepted Component Based Design DLL
Jul
13
comment Component Based Design DLL
That makes a lot of sense. Even starting to split into dlls was starting to add a huge level of complexity. So I think i'll stick to regular folders, namespaces, etc... Thanks.
Jul
13
comment Component Based Design DLL
@cli_hlt Yes that was also the plan. When the game first loads we would make a simple tcp connection to the server and check an xml file to see if any dll's require updating. Maik Semder Ahhh. With that statement I think i'll choose a different option rather than dlls. Maybe put your response as an answer so I can accept it?
Jul
13
asked Component Based Design DLL
Jun
19
awarded  Supporter
Jun
19
awarded  Teacher
Jun
19
answered Can you run OpenGL 2.0 on modern machines?
Jun
19
revised Game editor integration with the engine?
deleted 19 characters in body
Jun
19
awarded  Editor
Jun
19
revised Basic AI FSM - Handling state transition
added 128 characters in body
Jun
19
answered Basic AI FSM - Handling state transition
Jun
17
awarded  Student
Jun
17
comment Game editor integration with the engine?
Thanks. Understanding on how to build an engine, and roughly how the implementation process goes would be my first task since I would want to get some more games under my belt to really understand of what I need and don't need.
Jun
17
awarded  Scholar
Jun
17
comment Game editor integration with the engine?
Thank you for some good insight. I'll be sure to pick that book up as it's been suggested multiple times.
Jun
17
accepted Game editor integration with the engine?