| bio | website | yakyb.co.uk |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | May 18 at 11:50 | |
| stats | profile views | 14 |
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May 3 |
awarded | Yearling |
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Apr 23 |
answered | Spatial data visualization level of detail |
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Apr 3 |
revised |
What available multiplatform languages are there available for 2D games answer seemed complete, added another option instead of adding another answer |
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Apr 3 |
suggested | suggested edit on What available multiplatform languages are there available for 2D games |
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Mar 27 |
comment |
The most efficient and accurate game loop? this is pretty much what i was thinking you are only allowing yourself 6 milliseconds to update and render if you want to maintain 60fps also i imagine there is something wrong in your draw calls if 2 images are causing this, you are not loading hte texture each frame are you? |
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Mar 26 |
answered | Where can I find a free dictionary of words? |
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Mar 8 |
answered | Texturing 2D vectorial terrain (or simply masking texture) |
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Mar 5 |
answered | Career in game development move: hone developper skills, go indie, or a mix? |
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Mar 1 |
awarded | Commentator |
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Mar 1 |
comment |
Collision Detection Slows Screen Drawing +1 for a well formatted question and +1 for answering it yourself |
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Mar 1 |
comment |
How to create simple acceleration in a 2D sprite? also do you really want to add motion.X onto itself twice i imagine what you are really after is motion.X = motion.X < 1 ?motion.X + 0.001f: 1; |
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Feb 28 |
answered | Textures loading too large on smaller monitors |
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Feb 20 |
comment |
Performace benchmark between a C++ and a C# renderer engine? I imagine this question will get closed as it provides no real world situation or code examples |
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Feb 12 |
comment |
Calculate combat result between 2 units that would depend on the input status of each force i.e. how much health did they have at the start, ultimately you would be looking to do a tick by tick until a result was determined, if you have multiple troops you will need to decide how they are used, do they wait in reserve for each one on one battle to complete or can you have a 2 on one fight, who does the attacker attack first the defender with low health or the defender with high health you need to visualise the battle occurring and the necessary steps and complexities involved also is this an rts or some form of automated rpg |
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Feb 4 |
answered | Is it good to sort objects list before every rendering? |
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Feb 4 |
answered | 2D XNA Shooting Game |
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Feb 1 |
comment |
How can I draw a texture line by line actually i agree this is the better answer, having re-read the question you want to draw additional lines, and not additional pixels mine would create more of a running effect than a fill effect |
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Jan 31 |
revised |
How can I draw a texture line by line added 137 characters in body |
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Jan 31 |
answered | How can I draw a texture line by line |
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Jan 31 |
answered | A starter need some tips and tricks |