1,428 reputation
513
bio website http://-
location Switzerland
age 29
visits member for 2 years, 3 months
seen 21 hours ago

i like turtles... and music, games, coding... and dungeons and dragons XD


Jul
18
revised How do I get level design practice?
Removed unnessesary part
Jul
18
awarded  Commentator
Jul
18
comment How do I get level design practice?
Ah sorry... Must be blind ;) I'll update the list (though the two from casual would fall in this category, if you rate elastomania as puzzle).
Jul
18
answered How do I get level design practice?
Jul
13
answered What would make a good cursor movement sound effect?
Jul
12
answered Collision Detection/Map Management in RPG
Jul
12
comment Shaky Camera Effect 2D
See in the link in the comment for the possible duplicate if you want a more advanced (but harder to implement) solution. Basically the principle of keeping a logical and actual viewport would be the same, but the generation of movement is not liniear but more organical, because its based on a noise. But it looks quiet advanced to implement, so if you are a beginner, I would stay with a simpler solution at first.
Jul
12
comment Managing text-maps in a 2D array on to be painted on HTML5 Canvas
the code seems to work fine... basically you could cache those values (keep track of changes in the viewport and when the viewport was changed, when rendering, recalculate them). I just keep them in my render method, as you only need those values for rendering.
Jul
11
comment Managing text-maps in a 2D array on to be painted on HTML5 Canvas
Yep, this will also work.
Jul
11
comment Java - Tile engine changing number in array not changing texture
I'm not entirely sure, but try to adapt my proposed changes to the code. In render you use map[y][x], in load you use map[x][y] etc. Get the code straight and edit your post (include the changed code). If it still won't change the tiles, maybe something is wrong with the tilesets. Try to render only the textures and see if they are loaded correctly.
Jul
11
comment Managing text-maps in a 2D array on to be painted on HTML5 Canvas
Yeah, you just have to make a js based viewport class (or you could just create 4 variables x, y, w and h). Also you have to make sure to floor (Math.floor) those calculations, that are assigned to the int values. I added a code example, how the viewport class would look like. Just make sure, that you put the declaration before the usage.
Jul
11
revised Managing text-maps in a 2D array on to be painted on HTML5 Canvas
added js version of viewport
Jul
10
awarded  Supporter
Jul
10
comment Java - Tile engine changing number in array not changing texture
I added some clarification in the answer.
Jul
10
revised Java - Tile engine changing number in array not changing texture
Added some explanation for a comment
Jul
10
comment Managing text-maps in a 2D array on to be painted on HTML5 Canvas
If you mean that the position of the camera is 531 then yes. I added some comments to the code above.
Jul
10
revised Managing text-maps in a 2D array on to be painted on HTML5 Canvas
Updated answer
Jul
10
answered Big level objects collision system for 2d game
Jul
10
comment Shaky Camera Effect 2D
Just noticed that I forgot to set the actual screen position in the applyScreenShake method... I corrected the code example...
Jul
10
revised Shaky Camera Effect 2D
corrected code example