| bio | website | http://- |
|---|---|---|
| location | Switzerland | |
| age | 28 | |
| visits | member for | 1 year |
| seen | May 6 at 12:40 | |
| stats | profile views | 36 |
i like turtles... and music, games, coding... and dungeons and dragons XD
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Sep 3 |
comment |
How is the terrain generated in Commandos and Commandos game clones/look-alikes? Noooo, my number of the beast XD Don't worry bout that, I'll miss it but live goes on ;) |
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Sep 3 |
comment |
Legality of AngelCode's BMFont seems like a duplicate question to me, that has been answered here (though, it's about another font, the same rules should apply): gamedev.stackexchange.com/questions/25386/… |
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Sep 2 |
revised |
How is the terrain generated in Commandos and Commandos game clones/look-alikes? fixed some typos |
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Sep 2 |
answered | How is the terrain generated in Commandos and Commandos game clones/look-alikes? |
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Aug 16 |
comment |
Trying to generate some unique numbers Btw, its basically an implementation of the fisher yates shuffle stated in another answer en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle |
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Aug 16 |
comment |
Trying to generate some unique numbers You can have duplicates if you want by adding a number multiple times to the list. But if you use my code you won't get any duplicates. What you do is you generate a list [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]. Then you create a second empty list. Then you pick one of the numbers from the first list at random, put it in the new list and remove it from the old. After 2 loop cycles, the first list could look like [0, 1, 3, 4, 5, 6, 7, 9] and the second is [9, 2]... After the next run it could be like [0, 1, 3, 4, 5, 7, 9] and the second is [9, 2, 6]. You just have to remove the number from the old list. |
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Aug 16 |
answered | Trying to generate some unique numbers |
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Aug 16 |
answered | What file types should I exclude from my game's source control repository? |
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Aug 13 |
revised |
Menus for LWJGL - Swing or other? added 161 characters in body |
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Aug 13 |
comment |
Menus for LWJGL - Swing or other? Oh yeah, I also read about feng gui, but never tried it, as it seems to be discontinued (last update on page is from 2009). There is a list of alternatives on the feng gui page. I add it to my answer. |
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Aug 10 |
answered | Menus for LWJGL - Swing or other? |
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Aug 10 |
comment |
Design Pattern for Social Game Mission Mechanics With the given information about your game it is hard to tell, what you should do, as the mission design is strongly dependent on your game logic. Also, I don't think that there is one design pattern, that fits for every case. You should look into game design itself and then design a system, that fits your needs. But in the current state, the question could be answered on a very wide scale, without even helping you. It's like if I would ask "What is the best practice for saving a game" without giving any more information. This strongly depends on your game and your architecture... |
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Aug 6 |
revised |
The Physics behind 2D Platformer Games? reworded some sentences |
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Aug 6 |
answered | The Physics behind 2D Platformer Games? |
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Aug 6 |
answered | Tools for level (wireframe) design |
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Aug 3 |
revised |
How to get smooth transition within slick? added 170 characters in body |
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Aug 3 |
comment |
How to get smooth transition within slick? I added a simple example of the overloaded enterState call to make a transition to white and then to the other game state... Hope it helps |
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Aug 3 |
revised |
How to get smooth transition within slick? added 1137 characters in body |
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Jul 31 |
answered | How to get smooth transition within slick? |
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Jul 31 |
answered | Stop map from scrolling but let player still move? |