1,428 reputation
513
bio website http://-
location Switzerland
age 29
visits member for 2 years, 3 months
seen 2 days ago

i like turtles... and music, games, coding... and dungeons and dragons XD


Sep
6
answered PokeMMO. How they do it?
Sep
5
comment 2D basic map system
Ah sorry, didn't see the comment about the camera... You shoul'd update your question to reflect that information in the question itself, otherwise it is a bit misleading.
Sep
5
answered 2D basic map system
Sep
3
comment How is the terrain generated in Commandos and Commandos game clones/look-alikes?
Noooo, my number of the beast XD Don't worry bout that, I'll miss it but live goes on ;)
Sep
3
comment Legality of AngelCode's BMFont
seems like a duplicate question to me, that has been answered here (though, it's about another font, the same rules should apply): gamedev.stackexchange.com/questions/25386/…
Sep
2
revised How is the terrain generated in Commandos and Commandos game clones/look-alikes?
fixed some typos
Sep
2
answered How is the terrain generated in Commandos and Commandos game clones/look-alikes?
Aug
16
comment Trying to generate some unique numbers
Btw, its basically an implementation of the fisher yates shuffle stated in another answer en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
Aug
16
comment Trying to generate some unique numbers
You can have duplicates if you want by adding a number multiple times to the list. But if you use my code you won't get any duplicates. What you do is you generate a list [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]. Then you create a second empty list. Then you pick one of the numbers from the first list at random, put it in the new list and remove it from the old. After 2 loop cycles, the first list could look like [0, 1, 3, 4, 5, 6, 7, 9] and the second is [9, 2]... After the next run it could be like [0, 1, 3, 4, 5, 7, 9] and the second is [9, 2, 6]. You just have to remove the number from the old list.
Aug
16
answered Trying to generate some unique numbers
Aug
16
answered What file types should I exclude from my game's source control repository?
Aug
13
revised Menus for LWJGL - Swing or other?
added 161 characters in body
Aug
13
comment Menus for LWJGL - Swing or other?
Oh yeah, I also read about feng gui, but never tried it, as it seems to be discontinued (last update on page is from 2009). There is a list of alternatives on the feng gui page. I add it to my answer.
Aug
10
answered Menus for LWJGL - Swing or other?
Aug
10
comment Design Pattern for Social Game Mission Mechanics
With the given information about your game it is hard to tell, what you should do, as the mission design is strongly dependent on your game logic. Also, I don't think that there is one design pattern, that fits for every case. You should look into game design itself and then design a system, that fits your needs. But in the current state, the question could be answered on a very wide scale, without even helping you. It's like if I would ask "What is the best practice for saving a game" without giving any more information. This strongly depends on your game and your architecture...
Aug
6
revised The Physics behind 2D Platformer Games?
reworded some sentences
Aug
6
answered The Physics behind 2D Platformer Games?
Aug
6
answered Tools for level (wireframe) design
Aug
3
revised How to get smooth transition within slick?
added 170 characters in body
Aug
3
comment How to get smooth transition within slick?
I added a simple example of the overloaded enterState call to make a transition to white and then to the other game state... Hope it helps