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bio website http://-
location Switzerland
age 29
visits member for 2 years, 4 months
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i like turtles... and music, games, coding... and dungeons and dragons XD


Sep
20
answered How to make an Image still when at position at Slick 2D?
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
on the other side, if you currently don't care much about opengl and just want to start developing a small game, slick would be more appropriate. just check out the pages of both projects (or the other ones mentioned) and try out the code examples... maybe you can already see from the tutorials, which one suites you more, but I think thats just personal preference...
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
I think if you are a beginner, then it shouldn't care that much. I heard of interesting projects done with AndEngine, and as long as you can implement those mechanics and graphics you want to, it doesn't matters if its less performant. When you just started with game programming, I would advice you to start with small and simple project (a tetris or breakout clone for example) to get used to the concepts of game dev. when you learned enough to tackle something big, you can still reconsider your toolkit. if you chose libgdx, you will have a steeper learning curve, but you can achieve more.
Sep
20
comment How to make an Image still when at position at Slick 2D?
Maybe also try to explain it a bit better, because now it's not really clear what you want to do. I tried to answer the question, but I wasn't sure, if I even was answering what you wanted to ask. Maybe you could create some images to show what you try to achieve, or show an example from another game, so we know we're on the same page.
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
I'm currently trying to get slick2d running for android. Basically it works, but I still have some minor problems with some external libraries I am using. I can't compare speed with AndEngine and it will be slower than libgdx, but slick is easier to learn, if you don't know anything about opengl, but are familiar with java Graphics2d. I would include slick2d in the list, but most likely it will require some more work to get it running, as there aren't many tutorials for this topic for slick.
Sep
19
comment With Slick, how to change the resolution during gameplay?
Yeah, sometimes the answer is so easy you can't see it ;) glad I could help
Sep
18
awarded  Revival
Sep
18
answered How do I make my Slick2D game fullscreen?
Sep
18
revised With Slick, how to change the resolution during gameplay?
fixed typo and changed the excerpt of the code
Sep
18
answered With Slick, how to change the resolution during gameplay?
Sep
18
revised How do you make bullets move at an angle in different angles using delta
fixed typo
Sep
18
comment Physics not synchronizing correctly over the network when using Bullet
An interesting read, that is partly related to your topic: gamasutra.com/view/feature/3094/… . Its about an rts and its not about physics, but they get to the point, where they have to sync a simulation on server and clients. The way they do it? They run independent simulations on both client and server, but the server sends sends packages that make sure, that the client simulation does not diverge and is corrected, if it does happen...
Sep
18
revised How do you make bullets move at an angle in different angles using delta
added 183 characters in body
Sep
18
answered How do you make bullets move at an angle in different angles using delta
Sep
18
answered Can networking be platform independent in a libgdx game?
Sep
18
comment Can networking be platform independent in a libgdx game?
I'm not sure about web applications... If you run an applet or a java webstart, then you can use the same code... If you export to html 5, then you may need an alternative... To support all platform, the easiest way would be to implement networking with byte arrays (all data is just sent as bytes). I think node.js offers networking functionality for js, so you just have to create a network protocol and implement it in java and javascript. If you leave out html 5, than you can use kryonet for all versions.
Sep
18
comment Can networking be platform independent in a libgdx game?
I'm not entirely sure what you are asking. When you mean platform independent, do you think of linux, windows and osx. If so, then yeah, you should be able to use the same code (from the same library). The part about javascript in your question confuses me a bit. Are you talking about the libgdx html5 export functionality? Because java is not javascript. Those are two different languages. If you want a good networking API, use KRYONET => code.google.com/p/kryonet . It is very simple to set it up and to work with.
Sep
17
comment Networking middleware
What do you work with? Your language limits you to certain products/frameworks. You don't want to use a java networking library, if you work in C# or C++...
Sep
6
comment PokeMMO. How they do it?
Sorry, as I don't know both the original pokemon game and the PokeMMO project, you have to give some more information, as I don't know what you mean by scripting. If I understand you right, then the answer is no. They most likely written an engine (or used an existing one) and only written an importer, that extract the graphics from the rom file. If the game has scripting capabilities for storyline etc, these things are also stored in the rom and therefore can be extracted. But I think they wrote their engine to support the source sprites/scripts/texts etc.
Sep
6
comment Coding games similar to Machinarium in Java?
I know both and Java is as easy to learn as C#, but it offers platform independence (that is btw. the reason, why I chose java over c# for my projects). If you use a framwork like slick2d or lwjgl, you can do very nice games pretty quick. I agree, if you want to make a AAA+ 3d high end graphics game, both c# and java are the wrong way to go, but I think in that case you would stick to an engine like UDK or CryEngine. It really depends on your goal. and sorry about my first comment. It sounds somewhat harsh. Shouldn't have that tone.