| bio | website | http://- |
|---|---|---|
| location | Switzerland | |
| age | 28 | |
| visits | member for | 1 year |
| seen | 4 mins ago | |
| stats | profile views | 36 |
i like turtles... and music, games, coding... and dungeons and dragons XD
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Sep 18 |
answered | How do I make my Slick2D game fullscreen? |
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Sep 18 |
revised |
With Slick, how to change the resolution during gameplay? fixed typo and changed the excerpt of the code |
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Sep 18 |
answered | With Slick, how to change the resolution during gameplay? |
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Sep 18 |
revised |
How do you make bullets move at an angle in different angles using delta fixed typo |
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Sep 18 |
comment |
Physics not synchronizing correctly over the network when using Bullet An interesting read, that is partly related to your topic: gamasutra.com/view/feature/3094/… . Its about an rts and its not about physics, but they get to the point, where they have to sync a simulation on server and clients. The way they do it? They run independent simulations on both client and server, but the server sends sends packages that make sure, that the client simulation does not diverge and is corrected, if it does happen... |
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Sep 18 |
revised |
How do you make bullets move at an angle in different angles using delta added 183 characters in body |
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Sep 18 |
answered | How do you make bullets move at an angle in different angles using delta |
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Sep 18 |
answered | Can networking be platform independent in a libgdx game? |
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Sep 18 |
comment |
Can networking be platform independent in a libgdx game? I'm not sure about web applications... If you run an applet or a java webstart, then you can use the same code... If you export to html 5, then you may need an alternative... To support all platform, the easiest way would be to implement networking with byte arrays (all data is just sent as bytes). I think node.js offers networking functionality for js, so you just have to create a network protocol and implement it in java and javascript. If you leave out html 5, than you can use kryonet for all versions. |
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Sep 18 |
comment |
Can networking be platform independent in a libgdx game? I'm not entirely sure what you are asking. When you mean platform independent, do you think of linux, windows and osx. If so, then yeah, you should be able to use the same code (from the same library). The part about javascript in your question confuses me a bit. Are you talking about the libgdx html5 export functionality? Because java is not javascript. Those are two different languages. If you want a good networking API, use KRYONET => code.google.com/p/kryonet . It is very simple to set it up and to work with. |
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Sep 17 |
comment |
Networking middleware What do you work with? Your language limits you to certain products/frameworks. You don't want to use a java networking library, if you work in C# or C++... |
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Sep 6 |
comment |
PokeMMO. How they do it? Sorry, as I don't know both the original pokemon game and the PokeMMO project, you have to give some more information, as I don't know what you mean by scripting. If I understand you right, then the answer is no. They most likely written an engine (or used an existing one) and only written an importer, that extract the graphics from the rom file. If the game has scripting capabilities for storyline etc, these things are also stored in the rom and therefore can be extracted. But I think they wrote their engine to support the source sprites/scripts/texts etc. |
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Sep 6 |
comment |
Coding games similar to Machinarium in Java? I know both and Java is as easy to learn as C#, but it offers platform independence (that is btw. the reason, why I chose java over c# for my projects). If you use a framwork like slick2d or lwjgl, you can do very nice games pretty quick. I agree, if you want to make a AAA+ 3d high end graphics game, both c# and java are the wrong way to go, but I think in that case you would stick to an engine like UDK or CryEngine. It really depends on your goal. and sorry about my first comment. It sounds somewhat harsh. Shouldn't have that tone. |
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Sep 6 |
comment |
Coding games similar to Machinarium in Java? If you want to learn a lot about opengl, graphic cards etc. I would recommend you to use LIBGDX, as you can target windows, linux, mac and android very easily. When you want to make the game as easy as possible and don't care about the technical things, then stick to slick2d, as it abstracts the whole opengl stuff into a very accessible 2d rendering system... The performance is a bit worse than in libgdx, but it shouldn't have any impact on a game like machinarium. |
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Sep 6 |
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Coding games similar to Machinarium in Java? Oh and another thing. You don't have to let the user install a jvm. You can embeded a jvm in your games assets. There are even some special jvms optimized for gaming, that can be distributed with the game, and the user does not have to install any JRE/JDK or whatever. |
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Sep 6 |
comment |
Coding games similar to Machinarium in Java? Besides that, that c# also runs in a vm, there isn't even an official version on any system other than windows. Yes, there is mono, but mono is not feature complete against the original .net. Also, libraries like libgdx can export games, that can be run on linux, windows, mac, android etc. Btw, just want to state that I work as a programmer and C# / .NET is my main development environment, so this is not a bash against C#. I just want to say, if the OP wants to use java, it is his decision and should be respected... |
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Sep 6 |
comment |
Coding games similar to Machinarium in Java? I don't completely agree with this answer. A agree to 1 and 2 though. If you use java with an opengl wrapper (lwjgl, jogl etc.), that graphics heavy parts are calculated by the graphics card and not by the processor. For simple games (I count machinarium as simple game) it is sufficient and provides the advantage, that it is much easier than c/c++. For something graphics heavy, as machinarium, flash is also a viable solution (basically, flash was made for such things). One last word, I find it a bit hypocrit to taunt java and then suggest c# in the same breath, as it has the same implications. |
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Sep 6 |
answered | PokeMMO. How they do it? |
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Sep 5 |
comment |
2D basic map system Ah sorry, didn't see the comment about the camera... You shoul'd update your question to reflect that information in the question itself, otherwise it is a bit misleading. |
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Sep 5 |
answered | 2D basic map system |