1,428 reputation
413
bio website http://-
location Switzerland
age 29
visits member for 1 year, 11 months
seen Apr 4 at 8:38

i like turtles... and music, games, coding... and dungeons and dragons XD


Sep
26
reviewed Reviewed sprite animation system height recalculating has some issues
Sep
26
awarded  Citizen Patrol
Sep
26
reviewed Reviewed Which all are the best Android 2D Java based gaming libraries / frameworks?
Sep
26
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
This question has already been asked multiple times. See this post for some answers: gamedev.stackexchange.com/questions/89/…
Sep
26
awarded  Good Answer
Sep
25
awarded  Mortarboard
Sep
25
awarded  Custodian
Sep
25
reviewed Reviewed How to get more than one window in Java LWJGL
Sep
25
reviewed Reviewed As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea?
Sep
25
reviewed Reviewed sprite animation in openGL
Sep
25
awarded  Nice Answer
Sep
25
answered How can you put all images from a game to 1 file?
Sep
21
revised How to make an Image still when at position at Slick 2D?
Added TLDR version
Sep
20
revised How to make an Image still when at position at Slick 2D?
deleted 78 characters in body
Sep
20
answered How to make an Image still when at position at Slick 2D?
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
on the other side, if you currently don't care much about opengl and just want to start developing a small game, slick would be more appropriate. just check out the pages of both projects (or the other ones mentioned) and try out the code examples... maybe you can already see from the tutorials, which one suites you more, but I think thats just personal preference...
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
I think if you are a beginner, then it shouldn't care that much. I heard of interesting projects done with AndEngine, and as long as you can implement those mechanics and graphics you want to, it doesn't matters if its less performant. When you just started with game programming, I would advice you to start with small and simple project (a tetris or breakout clone for example) to get used to the concepts of game dev. when you learned enough to tackle something big, you can still reconsider your toolkit. if you chose libgdx, you will have a steeper learning curve, but you can achieve more.
Sep
20
comment How to make an Image still when at position at Slick 2D?
Maybe also try to explain it a bit better, because now it's not really clear what you want to do. I tried to answer the question, but I wasn't sure, if I even was answering what you wanted to ask. Maybe you could create some images to show what you try to achieve, or show an example from another game, so we know we're on the same page.
Sep
20
comment Which all are the best Android 2D Java based gaming libraries / frameworks?
I'm currently trying to get slick2d running for android. Basically it works, but I still have some minor problems with some external libraries I am using. I can't compare speed with AndEngine and it will be slower than libgdx, but slick is easier to learn, if you don't know anything about opengl, but are familiar with java Graphics2d. I would include slick2d in the list, but most likely it will require some more work to get it running, as there aren't many tutorials for this topic for slick.
Sep
19
comment With Slick, how to change the resolution during gameplay?
Yeah, sometimes the answer is so easy you can't see it ;) glad I could help