1,426 reputation
513
bio website http://-
location Switzerland
age 29
visits member for 2 years, 5 months
seen 2 days ago

i like turtles... and music, games, coding... and dungeons and dragons XD


Oct
14
comment Smooth anmiation with LibGDX
Don't create a new Vector2 in each update call. Creating new objects in the update method can lead to stutter (in this case probably not, but it's still better to reuse the vector).
Oct
6
comment How do I scale a Spine animation at runtime?
If you have everything below a root bone, you can just scale the root bone. All child bones and gfx are scaled with it.
Sep
18
comment Box2d bodies that are really close together, are getting “stuck”
I use this method also. You can activate snap to grid in your object layer. Like this you can first place all your polygons on the grid and you don't have to care so much for small differences.
Sep
18
answered Box2d bodies that are really close together, are getting “stuck”
Sep
18
comment How to update libgdx scene2d Label text dynamically?
Agree, drop your custom class and use label.setText directly.
Aug
12
comment Rendering tilemaps at a specific position libgdx
Can you post what you have tried and what exactly your problem is. Otherwise we cannot help you. Please update your question with relevant information.
Jun
1
comment how to design transparent screen in libgdx
Check scene2d ui. I would add a stage for the ui. Add a table to your stage and when the game is finished (or the player hits pause) you can call table.setVisible(true) .
Apr
30
awarded  Yearling
Apr
17
awarded  Enlightened
Apr
17
awarded  Nice Answer
Jul
24
revised Confusion with Libgdx UI
Converted quote to link
Jul
24
suggested suggested edit on Confusion with Libgdx UI
Apr
30
awarded  Yearling
Jan
13
reviewed No Action Needed Loading files while running game
Nov
12
comment In-Game Encyclopedias
The civilization series had an encyclopedie, that basically was also a definitoon for the rules of the game, but offering some additional hirostical information about the topic. I think it is well done...
Oct
30
awarded  Enthusiast
Oct
19
revised Everything “invisible” when launching map from launcher
included cry engine in the question, as the ce tag was edited awah
Oct
19
suggested suggested edit on Everything “invisible” when launching map from launcher
Oct
12
reviewed Reviewed Real life example of an agile game development process outputs
Oct
12
reviewed Reviewed Shuffle tiles position in the beginning of the game XNA Csharp