1,428 reputation
513
bio website http://-
location Switzerland
age 29
visits member for 2 years, 3 months
seen yesterday

i like turtles... and music, games, coding... and dungeons and dragons XD


Jun
1
comment how to design transparent screen in libgdx
Check scene2d ui. I would add a stage for the ui. Add a table to your stage and when the game is finished (or the player hits pause) you can call table.setVisible(true) .
Apr
30
awarded  Yearling
Apr
17
awarded  Enlightened
Apr
17
awarded  Nice Answer
Jul
24
revised Confusion with Libgdx UI
Converted quote to link
Jul
24
suggested suggested edit on Confusion with Libgdx UI
Apr
30
awarded  Yearling
Jan
13
reviewed No Action Needed Loading files while running game
Nov
12
comment In-Game Encyclopedias
The civilization series had an encyclopedie, that basically was also a definitoon for the rules of the game, but offering some additional hirostical information about the topic. I think it is well done...
Oct
30
awarded  Enthusiast
Oct
19
revised Everything “invisible” when launching map from launcher
included cry engine in the question, as the ce tag was edited awah
Oct
19
suggested suggested edit on Everything “invisible” when launching map from launcher
Oct
12
reviewed Reviewed Real life example of an agile game development process outputs
Oct
12
reviewed Reviewed Shuffle tiles position in the beginning of the game XNA Csharp
Oct
7
comment How do you set the movement speed of a sprite?
This won't fix the issue. It is a good improvement to the code but the problem is still there. Slick2d uses a variable update rate, which means that the movement speed will differ depending on the FPS of the target system. Justin Skiles answer should help to fix the problem.
Oct
7
comment Rotate an image in a scaled context
I'm not entirely sure if I understand you right but if you want to scale the image, I would apply the same scale to the halved width / height. Something like this: g.rotate(loc.x + (width / 2) * sx, loc.y + (height / 2)*sy, angle);
Oct
5
comment Open source level editor for HTML5 platform game?
Just for information. You can set properties for every tile in Tiled. So if you want to add special information, like the platform distance, you can simply add a property stating the distance... As far as I know, you can define these properties on the map par tile position and also in the sprite sheet selector, where the property will be used for every drawn tile.
Oct
5
comment How do I make time?
Like said before, store a variable with time left. When the text should be shown then set it to 1000, if you want to display it for a second. Every update, you subtract the delta time from the time left variable. If it reaches 0 or below, you can hide the text...
Sep
27
comment How do I create a Loading Scene in SLick?
You just have to make sure, that you only start using the resources, when they are loaded and not before. This means you need to track the state of the resource loading and skip actions, where the resources are needed, until they are loaded...
Sep
27
comment How do I create a Loading Scene in SLick?
To complete the answer. What deffered loading does in slick is, that the resource objects are instanciated directly, but not loaded. Every update frame only one resource is loaded. Normally the resource would load directly... This is a problem, when you want to display an animation or a progress bar, as normally the process is blocked (and therefore no render or update takes place) during the loading. With deffered loading, it may be that you experience some hangers (when loading big files), but generally you can display a loading bar animation in this way.