| bio | website | http://- |
|---|---|---|
| location | Switzerland | |
| age | 28 | |
| visits | member for | 1 year, 1 month |
| seen | yesterday | |
| stats | profile views | 36 |
i like turtles... and music, games, coding... and dungeons and dragons XD
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Apr 30 |
awarded | Yearling |
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Jan 13 |
reviewed | No Action Needed Loading files while running game |
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Nov 12 |
comment |
In-Game Encyclopedias The civilization series had an encyclopedie, that basically was also a definitoon for the rules of the game, but offering some additional hirostical information about the topic. I think it is well done... |
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Oct 30 |
awarded | Enthusiast |
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Oct 19 |
revised |
Everything “invisible” when launching map from launcher included cry engine in the question, as the ce tag was edited awah |
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Oct 19 |
suggested | suggested edit on Everything “invisible” when launching map from launcher |
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Oct 12 |
reviewed | Reviewed Real life example of an agile game development process outputs |
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Oct 12 |
reviewed | Reviewed Shuffle tiles position in the beginning of the game XNA Csharp |
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Oct 7 |
comment |
How do you set the movement speed of a sprite? This won't fix the issue. It is a good improvement to the code but the problem is still there. Slick2d uses a variable update rate, which means that the movement speed will differ depending on the FPS of the target system. Justin Skiles answer should help to fix the problem. |
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Oct 7 |
comment |
Rotate an image in a scaled context I'm not entirely sure if I understand you right but if you want to scale the image, I would apply the same scale to the halved width / height. Something like this: g.rotate(loc.x + (width / 2) * sx, loc.y + (height / 2)*sy, angle); |
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Oct 5 |
comment |
Open source level editor for HTML5 platform game? Just for information. You can set properties for every tile in Tiled. So if you want to add special information, like the platform distance, you can simply add a property stating the distance... As far as I know, you can define these properties on the map par tile position and also in the sprite sheet selector, where the property will be used for every drawn tile. |
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Oct 5 |
comment |
How do I make time? Like said before, store a variable with time left. When the text should be shown then set it to 1000, if you want to display it for a second. Every update, you subtract the delta time from the time left variable. If it reaches 0 or below, you can hide the text... |
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Sep 27 |
comment |
How do I create a Loading Scene in SLick? You just have to make sure, that you only start using the resources, when they are loaded and not before. This means you need to track the state of the resource loading and skip actions, where the resources are needed, until they are loaded... |
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Sep 27 |
comment |
How do I create a Loading Scene in SLick? To complete the answer. What deffered loading does in slick is, that the resource objects are instanciated directly, but not loaded. Every update frame only one resource is loaded. Normally the resource would load directly... This is a problem, when you want to display an animation or a progress bar, as normally the process is blocked (and therefore no render or update takes place) during the loading. With deffered loading, it may be that you experience some hangers (when loading big files), but generally you can display a loading bar animation in this way. |
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Sep 27 |
comment |
How do I create a Loading Scene in SLick? Nice links. Think I have to take a look at launch4j. But I think this does not answers the question. If I understood right, SystemNetworks wants to display a loading screen / animation in the context of slick2d / opengl. |
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Sep 26 |
reviewed | Reviewed Drawing graphics in Java game |
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Sep 26 |
reviewed | Reviewed sprite animation system height recalculating has some issues |
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Sep 26 |
awarded | Citizen Patrol |
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Sep 26 |
reviewed | Reviewed Which all are the best Android 2D Java based gaming libraries / frameworks? |
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Sep 26 |
comment |
Which all are the best Android 2D Java based gaming libraries / frameworks? This question has already been asked multiple times. See this post for some answers: gamedev.stackexchange.com/questions/89/… |