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Markus von Broady
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2,225
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May 2 at 0:06
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Answers
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33
It is worth planning before jumping in the code?
14
Does an inventory limit in an MMORPG make sense?
11
Game Messaging System Design
11
2D Magnet-like repelling behavior
9
What would be a good way to implement/render a 2D tiled map for a browser game?
9
Turn based battle and formula
8
How to limit click'n'drag movement to an area?
8
Free movement in a tile-based isometric game
5
Creating practically solvable 15 puzzle inputs
5
Circle-Rectangle collision in a tile map game
5
Making AI jump on a spot effectively
5
Do 3d assets cost a lot more than 2d?
5
Game resource timers - general implementation
4
How can I plot a radius of all reachable points with pathfinding for a Mob?
4
Create Adventure Game Scene/Room/Backdrop from Real Photo
4
Determining a point that reached another point
4
Isometric Screen View to World View
3
Comprehension question to MVC Pattern in Game Programming
3
Player rewards in games where you normally have nothing to purchase
3
XNA move from start position to target position exactly in 3D
3
How should I generate and store the boundries of a cave?
3
How to monetize and protect a engine's and its framework's copyrights and patents?
3
When dealing with a static game board, what are some methods to make it more interesting?
3
Client should send one big packet or multiple smaller ones per frame?
2
How do I know if I've gone too far with processing things in a game?
2
Virtual Economy Setup - Virtual currencies advice
2
frame lock networking
2
Randomly spawning bitmaps on cnvas
2
3D space game development
2
How to center a game in Flash Projector (like AdamAtomic's CAPSULE)
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