2,416 reputation
623
bio website
location
age
visits member for 2 years, 4 months
seen Aug 23 at 9:01

Nov
10
revised is wisdom of what happens 'behind scenes' (in compiler, external DLLs etc.) important?
changed title and tag to more descriptive/accurate
Nov
7
revised How can I plot a radius of all reachable points with pathfinding for a Mob?
finished
Nov
4
revised 2D pathfinding - finding smooth paths
changed examples, as Warcraft example was wrong and I wasn't sure of Red Alert.
Nov
4
revised Creating practically solvable 15 puzzle inputs
edit2
Nov
3
revised Creating practically solvable 15 puzzle inputs
added 13 characters in body
Nov
3
revised Creating practically solvable 15 puzzle inputs
part 2
Nov
3
revised Creating practically solvable 15 puzzle inputs
edited body
Oct
19
revised MMORPG design for time-limited players
errata and "What a casual game is?"
Oct
16
revised XNA move from start position to target position exactly in 3D
frame -> point
Oct
15
revised Does an inventory limit in an MMORPG make sense?
immersion
Oct
15
revised Does an inventory limit in an MMORPG make sense?
added realism
Oct
15
revised Does an inventory limit in an MMORPG make sense?
added 33 characters in body
Oct
15
revised Create Adventure Game Scene/Room/Backdrop from Real Photo
added images
Oct
14
revised Determining a point that reached another point
edited body
Oct
13
revised How to limit click'n'drag movement to an area?
some additional info at the end.
Oct
7
revised frame lock networking
deleted 34 characters in body
Oct
7
revised Randomly spawning bitmaps on cnvas
added answer on second question
Oct
6
revised Circle-Rectangle collision in a tile map game
described image better
Oct
5
revised How to monetize and protect a engine's and its framework's copyrights and patents?
added 225 characters in body
Oct
5
revised Making AI jump on a spot effectively
Clarified the question.